Adept

= Adept = Adepts are the tribal healers, lesser mages, and wise people of a community. They are the ones who seek blessings from the divine and are able to access some magic that would take a University student years to learn. In Armeya RPG, adepts are the only class of divine caster that comes with no strings attached; you must worship a god, but need not seek approval to take levels in this class at all.

Adepts in Armeya are found all over the world in every civilization.


 * Special notes for Adepts:** All Adepts have access to a single domain in accordance to whichever deity they have chosen to worship, used as a Cleric would. However, since the Adept does not get access to spells above 5th level, the Adept cannot gain domain spells above 5th level. At levels 4, 8, 12, 16, and 20, the Adept gains access to another domain as appropriate for his or her deity. Furthermore, as an NPC class, an Adept needs only 80% of the normally required experience to level up (for example, a level 1 Adept needs only 800 experience to level up to level 2, instead of 1000 experience as normal).


 * Special Notes on Magic:** Armeya RPG treats magic in this setting a fair bit differently. To read on how magic functions in this setting, go to this page. To check the allowed spell lists for your character's class, go here.

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.