Sun+Domain

Granted Power
While exposed to daylight, you do not need to eat. When you step out of daylight, you are treated as if having recently eaten a healthy, filling meal. This ability functions similarly to the idea of photosynthesis, through which the sun at least partially sustains a photosynthetic creature.

Sun Domain Spells

 * 1) **[|Endure Elements]:** Exist comfortably in hot or cold environments.
 * 2) **[|Heat Metal]:** Make metal so hot it damages those who touch it.
 * 3) **[|Searing Light]:** Ray deals 1d8/two levels, more against undead.
 * 4) **[|Fire Shield]:** Creatures attacking you take fire damage; you’re protected from heat or cold.
 * 5) **[|Flame Strike]:** Smite foes with divine fire (1d6/level damage).
 * 6) **[|Fire Seeds]:** Acorns and berries become grenades and bombs.
 * 7) **[|Sunbeam]:** Beam [|blinds] and deals 4d6 damage.
 * 8) **[|Sunburst]:** [|Blinds] all within 10 ft., deals 6d6 damage.
 * 9) **[|Meteor Swarm]:** Four exploding spheres each deal 6d6 fire damage.