Beguiler+Spells

0-Level Beguiler Spells

 * ~ Div || * [|Detect Magic]: Detects spells and magic items within 60 ft.
 * [|Read Magic]: Read scrolls and spellbooks. ||
 * ~ Ench || * [|Daze]: Humanoid creature of 4 HD or less loses next action. ||
 * ~ Evoc || * [|Dancing Lights]: Creates torches or other lights. ||
 * ~ Illu || * [|Ghost Sound]: Figment sounds. ||
 * ~ Tran || * [|Message]: Whispered conversation at distance.
 * [|Open/Close]: Opens or closes small or light things. ||

1st-Level Beguiler Spells

 * ~ Abjur || * [|Undetectable Alignment]: Conceals alignment for 24 hours. ||
 * ~ Conj || * [|Mage Armor]: Gives subject +4 armor bonus.
 * [|Obscuring Mist]: Fog surrounds you. ||
 * ~ Div || * [|Comprehend Languages]: You understand all spoken and written languages.
 * [|Detect Secret Doors]: Reveals hidden doors within 60 ft. ||
 * ~ Ench || * [|Charm Person]: Makes one person your friend.
 * [|Hypnotism]: Fascinates 2d4 HD of creatures.
 * [|Rouse]: Awakens creatures in area.
 * [|Sleep]: Puts 4 HD of creatures into magical slumber.
 * [|Whelm]: Deal 1d6 [|//nonlethal damage//] +1d6/2 levels above 1st (max 5d6). ||
 * ~ Illu || * [|Color Spray]: Knocks [|//unconscious//], [|//blinds//], and/or [|//stuns//] 1d6 weak creatures.
 * [|Disguise Self]: Changes your appearance.
 * [|Silent Image]: Creates minor illusion of your design. ||
 * ~ Tran || * [|Expeditious Retreat]: Your [|//speed//][|//*//] increases by 30 ft. ||

2nd-Level Beguiler Spells

 * ~ Abjur || * [|Vertigo]: Subject creature must succeed on a DC 10 [|//Balance//] check to [|//move//] each round. ||
 * ~ Conj || * [|Fog Cloud]: Fog obscures vision.
 * [|Glitterdust]: Blinds creatures, outlines invisible creatures. ||
 * ~ Div || * [|Detect Thoughts]: Allows listening to surface thoughts.
 * [|See Invisibility]: Reveals invisible creatures or objects. ||
 * ~ Ench || * [|Daze Monster]: Living creature of 6 HD or less loses next action.
 * [|Stay the Hand]: Change subject creature's attitude to helpful for 1 round.
 * [|Touch of Idiocy]: Subject takes 1d6 points of [|//Int//], [|//Wis//], and [|//Cha damage//].
 * [|Whelming Blast]: 15-foot cone deals 1d6 [|//nonlethal damage//] /2 levels (max 5d6). ||
 * ~ Illu || * [|Blinding Color Surge]: Blind subject for 1 round, gain invisibility.
 * [|Blur]: Attacks miss subject 20% of the time.
 * [|Hypnotic Pattern]: Fascinates (2d4 + level) HD of creatures.
 * [|Invisibility]: Subject is invisible for 1 min./level or until it attacks.
 * [|Minor Image]: As silent image, plus some sound.
 * [|Mirror Image]: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
 * [|Misdirection]: Misleads divinations for one creature or object.
 * [|Silence]: Negates sound in 15-ft. radius. ||
 * ~ Tran || * [|Knock]: Opens locked or magically sealed door.
 * [|Spider Climb]: Grants ability to walk on walls and ceilings. ||

3rd-Level Beguiler Spells

 * ~ Abjur || * [|Dispel Magic]: Cancels magical spells and effects.
 * [|Nondetection]M: Hides subject from divination, scrying. ||
 * ~ Div || * [|Arcane Sight]: Magical auras become visible to you.
 * [|Clairaudience/Clairvoyance]: Hear or see at a distance for 1 min./level. ||
 * ~ Ench || * [|Deep Slumber]: Puts 10 HD of creatures to sleep.
 * [|Hesitate]: Force subject to lose actions.
 * [|Hold Person]: Paralyzes one humanoid for 1 round/level.
 * [|Inevitable Defeat]: Subject takes 3d6 [|//nonlethal damage//]/round.
 * [|Suggestion]: Compels subject to follow stated course of action. ||
 * ~ Illu || * [|Crown of Veils]: Gain +2 to [|//Disguise//] and [|//Hide//], discharge to gain +8.
 * [|Displacement]: Attacks miss subject 50%.
 * [|Invisibility Sphere]: Makes everyone within 10 ft. invisible.
 * [|Legion of Sentinels]: Ghostly swordsmen threaten a 10-foot radius, deal 1d8 [|//damage//] +1/3 levels (max +5).
 * [|Major Image]: As silent image, plus sound, smell and thermal effects.
 * [|Vertigo Field]: Creatures have 20% miss chance and possibly become [|//nauseated//].
 * [|Zone of Silence]: Keeps eavesdroppers from overhearing conversations. ||
 * ~ Tran || * [|Glibness]: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
 * [|Halt]: Subject's feet become stuck to the ground.
 * [|Haste]: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
 * [|Slow]: One subject/level takes only one action/round, -2 to AC and attack rolls. ||

4th-Level Beguiler Spells

 * ~ Abjur || * [|Freedom of Movement]: Subject moves normally despite impediments.
 * [|Whelm, Mass]: 1d6 [|//nonlethal damage//]/level (max 10d6) to 1 creature/level. ||
 * ~ Conj || * [|Solid Fog]: Blocks vision and slows movement. ||
 * ~ Div || * [|Locate Creature]: Indicates direction to familiar creature. ||
 * ~ Ench || * [|Charm Monster]: Makes monster believe it is your ally.
 * [|Confusion]: For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.
 * [|Crushing Despair]: Subjects take -2 on attack rolls, damage rolls, saves, and checks. ||
 * ~ Illu || * [|Mirror Image, Greater]: As [|//mirror image//][|//*//], but gain an additional image each round.
 * [|Phantom Battle]: Illusion of battle [|//flanks//] creatures and denies [|//attacks of opportunity//].
 * [|Rainbow Pattern]: Lights fascinate 24 HD of creatures. ||

5th-Level Beguiler Spells

 * ~ Abjur || * [|Break Enchantment]: Frees subjects from enchantments, alterations, curses, and petrification. ||
 * ~ Div || * [|Telepathic Bond]: Link lets allies communicate. ||
 * ~ Ench ||  ||
 * ~ Evoc || * [|Sending]: Delivers short message anywhere, instantly. ||
 * ~ Illu || * [|Friend to Foe]: Make subject creature believe its allies are its enemies.
 * [|Seeming]: Changes appearance of one person per two levels. ||
 * ~ Tran ||  ||

6th-Level Beguiler Spells

 * ~ Abjur || * [|Greater Dispel Magic]: As dispel magic, but +20 on check.
 * [|Repulsion]F: Creatures can't approach you. ||
 * ~ Div || * [|True Seeing]M: Lets you see all things as they really are. ||
 * ~ Ench ||  ||
 * ~ Illu || * [|Mislead]: Turns you invisible and creates illusory double.
 * [|Veil]: Changes appearance of group of creatures. ||

7th-Level Beguiler Spells

 * ~ Abjur || * [|Spell Turning]: Reflect 1d4+6 spell levels back at caster. ||
 * ~ Conj || * [|Phase Door]: Creates an invisible passage through wood or stone. ||
 * ~ Div || * [|Greater Arcane Sight]: As [|//arcane sight//], but also reveals magic effects on creatures and objects. ||
 * ~ Ench ||  ||
 * ~ Illu || * [|Mass Invisibility]: As invisibility, but affects all in range.
 * [|Project Image]M: Illusory double can talk and cast spells. ||
 * ~ Tran ||  ||

8th-Level Beguiler Spells

 * ~ Abjur || * [|Mind Blank]: Subject is immune to mental/emotional magic and scrying. ||
 * ~ Div || * [|Discern Location]: Reveals exact location of creature or object.
 * [|Moment of Prescience]: You gain insight bonus on single attack roll, check, or save. ||
 * ~ Ench ||  ||
 * ~ Illu || * [|Scintillating Pattern]: Twisting colors confuse, stun, or render unconscious.
 * [|Screen]: Illusion hides area from vision, scrying. ||

9th-Level Beguiler Spells

 * ~ Div || * [|Foresight]: Sixth sense warns of impending danger. ||
 * ~ Ench ||  ||
 * ~ Tran ||  ||