Artificer+Infusions

__**ARTIFICER INFUSION LIST**__

//*1st Level*//
 * Armor Enhancement, Lesser: Armor or shield gains special ability with +1 bonus market price modifier.
 * Energy Alteration: Item using one kind of energy uses another instead.
 * Enhancement Alteration : Magic shield’s enhancement bonus applies to shield bash attacks, or magic weapon’s enhancement bonus applies to Two-Weapon Defense.
 * Identify: Determines properties of magic item.
 * Inflict Light Damage*: Deals 1d8 + 1 /level damage (maximum +5) to a construct/item.
 * Light: Object shines like a torch.
 * Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage.
 * Magic Vestment: Armor or shield gains +1 or better enhancement bonus.
 * Magic Weapon: Weapon gains +1 enhancement bonus.
 * Repair Light Damage: “Cures” 1d8 + 1/level damage (max +5) to a construct/item.
 * Resistance Item: Item bestows +1 or better resistance bonus on saving throws..
 * Skill Enhancement : Item bestows circumstance bonus on skill checks. Bonus is equal to 2 +1 for every 2 caster levels. (+2 at 1st, +3 at 2nd, +4 at 4th. and so on)
 * Spell Storing Item: Store one spell in an item. Spell stored must be of 4th level or lower.
 * Weapon Augmentation, Personal : Your weapon gains special ability with +1 bonus market price modifier.

//*2nd Level*//
 * Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
 * Armor Enhancement: Armor or shield gains special ability with up to +3 bonus market price modifier.
 * Bear’s Endurance: Subject gains +4 to Constitution for 1 min./level.
 * Bull’s Strength: Subject gains +4 to Strength for 1 min./level.
 * Cat’s Grace: Subject gains +4 to Dexterity for 1 min./ level.
 * Chill Metal: Cold metal damages those who touch it.
 * Eagle’s Splendor: Subject gains +4 to Charisma for 1 min./level.
 * Fox’s Cunning: Subject gains +4 to Intelligence for 1 min./level.
 * Heat Metal: Make metal so hot it damages those who touch it.
 * Inflict Moderate Damage: Deals 2d8 + 1/level damage (maximum +10) to a construct/item.
 * Owl’s Wisdom: Subject gains +4 to Wisdom for 1 min./level.
 * Repair Moderate Damage: “Cures” 2d8 + 1/level damage (maximum +10) to a construct/item.
 * Toughen Construct: Grants construct +2 (or higher) enhancement to natural armor.
 * Weapon Augmentation, Lesser: Weapon gains special ability with +1 bonus market price modifier.

//*3rd Level*//
 * Armor Enhancement, Greater: Armor or shield gains special ability with up to +5 bonus market price modifier.
 * Construct Energy Ward: Construct gains resistance 10 to specified energy type.
 * Inflict Serious Damage*: Deals 3d8 + 1 /level damage (maximum +15) to a construct/item.
 * Magic Weapon, Greater: Weapon gains +2 or better enhancement bonus.
 * Metamagic Item : Imbue spell trigger item with metamagic feat.
 * Power Surge: Charged spell trigger item gains temporary charges.
 * Repair Serious Damage*: “Cures” 3d8 + 1/level damage (maximum +15) to a construct/item.
 * Stone Construct: Construct gains DR 10/ adamantine.
 * Suppress Requirement: Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.
 * Warding Gems: Creates gems that store healing energy, encircle the target, and release their healing power on command. Healing for 10hp.

//*4th Level*//
 * Construct Energy Ward, Greater*: Construct gains immunity to specified energy type.
 * Inflict Critical Damage: Deals 4d8 + 1 /level damage (maximum +20) to a .construct/item.
 * Item Alteration: Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.
 * Iron Construct: Construct gains DR 15/adamantine and takes half damage from acid and fire.
 * Minor Creation: Creates one cloth or wood object.
 * Repair Critical Damage: “Cures” 4d8+1/level damage (maximum +20) to a construct/item.
 * Rusting Grasp: Your touch corrodes iron and alloys.
 * Weapon Augmentation: Weapon gains special ability with up to +3 bonus market price modifier.

//*5th Level*//
 * Disrupting Weapon: Melee weapon destroys undead.
 * Fabricate: Transforms raw materials into finished items.
 * Major Creation: As minor creation, plus stone and metal..
 * Wall of Stone: Creates a stone wall that can be shaped.

//*6th Level*//
 * Disable Construct: Deals 10/level damage to target construct/item.
 * Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
 * Hardening: Item’s hardness increases by 1 per 2 levels.
 * Move Earth: Digs trenches and builds hills.
 * Total Repair: Repair 10 points/level of damage to a construct/item.
 * Wall of Iron: 30 hp/four levels; can topple onto foes.
 * Weapon Augmentation, Greater: Weapon gains special ability with up to +5 bonus market price modifier.