Warmage+Spells

0-Level Warmage Spells

 * ~ Conj || * [|Acid Splash]: Orb deals 1d3 acid damage. ||
 * ~ Evoc || * [|Light]: Object shines like a torch.
 * [|Ray of Frost]: Ray deals 1d3 cold damage. ||
 * ~ Necr ||  ||

1st-Level Warmage Spells

 * ~ Conj || * [|Hail of Stone]M: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).
 * [|Lesser Orb of Acid]: Ranged touch, 1d8 or more acid damage.
 * [|Lesser Orb of Cold]: Ranged touch, 1d8 or more cold damage.
 * [|Lesser Orb of Electricity]: Ranged touch, 1d8 or more electricity damage.
 * [|Lesser Orb of Fire]: Ranged touch, 1d8 or more fire damage.
 * [|Lesser Orb of Sound]: Ranged touch, 1d6 or more sonic damage. ||
 * ~ Div || * [|True Strike]: +20 on your next attack roll. ||
 * ~ Ench || * [|Sleep]: Puts 4 HD of creatures into magical slumber. ||
 * ~ Evoc || * [|Burning Hands]: 1d4/level fire damage (max 5d4).
 * [|Magic Missile]: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 * [|Shocking Grasp]: Touch delivers 1d6/level electricity damage (max 5d6). ||
 * ~ Necr || * [|Chill Touch]: One touch/level deals 1d6 damage and possibly 1 Str damage. ||
 * ~ Tran || * [|Accuracy]: Doubles ranged weapon's range increments.
 * [|Fist of Stone]: Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. ||

2nd-Level Warmage Spells

 * ~ Abjur || * [|Fire Trap]M: Opened object deals 1d4 +1/level damage. ||
 * ~ Conj || * [|Acid Arrow]: [|//Ranged touch attack//]; 2d4 [|//damage//] for 1 round +1 round/three levels.
 * [|Blades of Fire]: Your melee weapons deal +1d8 fire damage for 1 round (swift).
 * [|Ice Knife]: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage. ||
 * ~ Evoc || * [|Continual Flame]M: Makes a permanent, heatless torch.
 * [|Fireburst]: Adjacent subjects take 1d8/level fire damage.
 * [|Flaming Sphere]: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
 * [|Scorching Ray]: [|//Ranged touch attack//] deals 4d6 [|//fire//] [|//damage//], +1 [|//ray//]/four levels (max 3).
 * [|Shatter]: Sonic vibration damages objects or crystalline creatures. ||
 * ~ Tran || * [|Pyrotechnics]: Turns fire into blinding light or choking smoke.
 * [|Whirling Blade]F: Make an attack on a line of foes with your slashing weapon. ||

3rd-Level Warmage Spells

 * ~ Conj || * [|Ring of Blades]M: Blades surround you, damaging other creatures (1d6+1/level damage).
 * [|Sleet Storm]: Hampers vision and movement.
 * [|Stinking Cloud]: Nauseating vapors, 1 round/level. ||
 * ~ Div || * [|True Casting]: You get a +10 to your next Casting Roll. ||
 * ~ Evoc || * [|Fire Shield]: Creatures attacking you take [|//fire//] [|//damage//]; you're protected from heat or [|//cold//].
 * [|Fireball]: 1d6 damage per level, 20-ft. radius.
 * [|Gust of Wind]: Blows away or knocks down smaller creatures.
 * [|Ice Storm]: Hail deals 5d6 damage in cylinder 40 ft. across.
 * [|Lightning Bolt]: Electricity deals 1d6/level damage. ||
 * ~ Necr || * [|Poison]: Touch deals 1d10 Con damage, repeats in 1 min. ||
 * ~ Tran || * [|Flame Arrow]: Arrows deal +1d6 fire damage. ||

4th-Level Warmage Spells

 * ~ Conj || * [|Black Tentacles]: Tentacles grapple all within 15 ft. spread.
 * [|Blast of Flame]: 60-ft. cone of fire (1d6/level damage).
 * [|Orb of Acid]: Ranged touch, 1d6/level (max 15d6) points of acid damage.
 * [|Orb of Cold]: Ranged touch, 1d6/level (max 15d6) points of cold damage.
 * [|Orb of Electricity]: Ranged touch, 1d6/level (max 15d6) points of electricity damage.
 * [|Orb of Fire]: Ranged touch, 1d6/level (max 15d6) points of fire damage.
 * [|Orb of Force]: Globes of force deal 1d6/level (max 10d6) damage.
 * [|Orb of Sound]: Ranged touch, 1d4/level (max 15d4) points of sonic damage. ||
 * ~ Evoc || * [|Shout]: Deafens all within cone and deals 5d6 sonic damage. ||
 * ~ Illu || * [|Phantasmal Killer]: [|//Fearsome//] [|//illusion//] kills subject or deals 3d6 [|//damage//]. ||
 * ~ Necr || * [|Contagion]: Infects subject with chosen disease.
 * [|Orb of Negative Energy]: Globes of negative energy deal 1d6/level damage (max 10d6). ||

5th-Level Warmage Spells

 * ~ Conj || * [|Cloudkill]: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. ||
 * ~ Evoc ||  ||

6th-Level Warmage Spells

 * ~ Conj || * [|Acid Fog]: Fog deals acid damage. ||
 * ~ Evoc || * [|Blade Barrier]: Wall of blades deals 1d6/level damage. ||
 * ~ Necr || * [|Circle of Death]M: Kills 1d4/level HD of creatures. ||
 * ~ Tran || * [|Disintegrate]: Makes one creature or object vanish. ||

7th-Level Warmage Spells

 * ~ Evoc || * [|Mage's Sword]F: Floating magic blade strikes opponents. ||
 * ~ Necr || * [|Finger of Death]: Kills one subject.
 * [|Waves of Exhaustion]: Several targets become [|//exhausted//]. ||

8th-Level Warmage Spells

 * ~ Abjur ||  ||
 * ~ Conj || * [|Greater Orb of Acid]: Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds. ||
 * ~ Evoc || * [|Greater Shout]: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. ||
 * ~ Illu || * [|Scintillating Pattern]: Twisting colors confuse, stun, or render unconscious. ||
 * ~ Necr || * [|Horrid Wilting]: Deals 1d6/level damage within 30 ft. ||

9th-Level Warmage Spells

 * ~ Abjur ||  ||
 * ~ Conj || * [|Elemental Swarm]: Summons multiple elementals. ||
 * ~ Evoc || * [|Implosion]: Kills one creature/round. ||
 * ~ Illu || * [|Weird]: As phantasmal killer, but affects all within 30 ft. ||
 * ~ Necr || * [|Wail of the Banshee]: Kills one creature/level. ||