Commoner

= Commoner = Commoners are the backbone of every civilization in the world, and range in flavors from the simple family man just trying to keep her kin from starvation to an errand boy for a run-down shopkeeper in the big city. They tend to lead plain lives due to their misfortunes of having either been born into this life or falling from grace somewhere down the line, but sometimes, albeit rarely, a commoner may find herself wrapped up in the machinations of the more powerful, and find that even one as low such as they have a role to play in the ever-changing flow of the world.

Commoners in Armeya are found all over the world in every civilization.


 * Special notes for Commoners:** Commoners, almost by definition, are not adventurers. As such, they have less of a need to travel, and this reflects in the commoner beginning play with a single piece of property under their name somewhere in the world. Perhaps it's an old house passed through the family, or a boat your father left to you. Only a character who begins play gains this property; someone who multiclasses into commoner doesn't magically acquire a house for free. Furthermore, as an NPC class, a Commoner needs only 80% of the normally required experience to level up (for example, a level 1 Commoner needs only 800 experience to level up to level 2, instead of 1000 experience as normal). Finally, a Commoner is able to more easily purchase goods and services in his or her home town.. While in a home town, a commoner is able to call in favors from friends and family or swindle and haggle an otherwise obstinate merchant. This translates to a 10% discount on all purchases made while in the commoner's hometown.

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.