Sena

= Sena = A shadow is all that is seen of the lethal strike of the Sena. Through unmatched stealth and haste, the target of a Sena's assault is usually dead before even realizing it is under attack. This mysterious brand of warriors is of unknown origin, but is populated primarily by the Rivod. Before the Rivod immigration, no such warrior of this type had ever been seen before in the Empire, though now the practice is spreading to other races. Sena function as spiritual assassins, honing the strength of their inner fire to simultaneously meditate on life's wisdom while bringing swift death to a foe. As assassins for hire, the Sena must live in society with extreme caution, constantly putting forth a facade of normalcy to engage in day-to-day life. The little orphan boy who lives in the alley, the disgruntled family-man blacksmith, or even the local medical expert could all be Sena in disguise. There is great honor amongst them; on the off chance that one Sena discovers the identity of another, the two may enter into training together or share insight of what it means to be alive, before finally parting ways out of risk of being discovered by an outsider. The Sena believe themselves to be more attuned to the rhythm of life than most others, and as a result never elect to take the life of another Sena out of deep respect, if it can be helped.

Sena in Armeya are most often found amongst the Rivod and Bockni.


 * Special Notes on Sena:** The Sena is Armeya RPG's equivalent to a Ninja (Complete Adventurer, p6). It was constructed based on the concept of the Ninja, but utilizes several revisions to both reflavor and rebuild the class' mechanics to be more fitting for this setting. Use the statistics for a Ninja, but follow the revisions listed below:
 * **Weapon and Armor Proficiency:** Ninjas are proficient with all simple weapons, plus the hand crossbow, shortbow, short sword, and one other weapon of choice (martial or exotic; see the Armeya RPG equipment page). Ninjas are not proficient with any type of armor or shield.
 * **Ki Power (Su):** Change the name of this ability to "Inner Fire (Su)" and replace all instances of the word "ki" with "spirit."
 * **Ki Dodge (Su):** Change the name of this ability to "Spirit Dodge (Su)." The Sena gains a sixth sense for impending physical harm, and at times this intuitive awareness serves to aid the Sena in moving in exactly the best way to avoid an incoming strike.
 * **Greater Ki Dodge (Su):** Change the name of this ability to "Greater Spirit Dodge (Su)."

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.