Skills

Skills

==Skill Tricks (Complete Scoundrel) **are** available for any character Level 2 or higher, using the rules found in Complete Scoundrel.==

__**Crafts Skill**__ - The Crafts skill is for one type of craft only (armorsmith, weaponsmith, architect, woodworker, bonecrafter, weaver, etc). If you want your character to know two crafts, they must be purchased as separate abilities.


 * Any craft-work done must be "logged" along with gp and xp costs in the "discussion" tab of the character wiki, including the dates and the DM who oversaw the dice rolls.** ( Example - [|Vosacho's Log Entry] )


 * Crafting Times:** In order to craft an object, the "target number" to achieve via dice rolls is equal to 1/2 the item's cost in gold. Each skill check represents one day of work on that project and nothing else (one craft project per day, max). A skill check is made, and the roll result is multiplied by the DC, to determine that day's "progress" towards the "target number". The "Masterwork Component" of crafting is "combined" with the normal crafting, so MW items only require one target number to be completed, rather than two like in the PHB.

//Example:// A blacksmith wants to create a Masterwork Longsword (315gp), which has a DC of 20. The minimum roll to be successful is 20. Since the roll times the DC (20x20 = 400) is greater than half the gp cost of the weapon (157), this weapon only takes 1 day to create.

If the same blacksmith wanted to create a suit of Masterwork Full Plate Armor (1,650gp) with a DC of 20, it would take longer. The minimum roll to be successful is 20. Assuming a minimum roll, times the DC (20x20) this gives the blacksmith a one day progress of 400 towards a "target number" of half the item's cost in gold (825).

Skill Check DC values and rules about voluntarily increasing DC to speed up crafting, as well as failure rules, are left unchanged from the Player's Handbook pages 70-71.

Craft skill can also be used to earn a monthly income. Check the Extra Skill Uses page for more information.

__**Heal Skill**__ - Any wounds treated by the Heal skill **do** leave scars - only magical healing will seal a wound without one (even when treated by a Priest). Furthermore, the Heal skill may be used to determine what killed a dead creature. The difficulty of this task depends on the nature of the death itself, as shown on the table below. Each day that passes between the time of the creature's death and the time of the examination is made increases the DC of the Heal check to determine the cause of death by 5. This use of the Heal skill takes 10 minutes to perform, and you may try again if you fail the check, but each subsequent check takes an additional cumulative 10 minutes.


 * **Cause of Death** || **DC** ||
 * Physical Wounds || 0 ||
 * Environmental (fire, suffocation, etc) || 5 ||
 * Spell with visible effects || 10 ||
 * Poison || 15 ||
 * Spell with no visible effects || 20 ||

__**Gather Information**__ - Gather Information can be used once a month to find out some hints on the current plots surrounding Armeya. See the Extra Skill Uses page for more information.

__**Perform Skill**__ - Every rank of the Perform skill represents one different type of performance (Dance, Singing, Massage, Drums, Flute, Lyre, Storytelling, Firedancing, Juggling, Acting, Comedy...anything you want!) However, these must be listed in the order the character learns them. Each Performance style beyond the first is at a -1 penalty to account for having spent less time trained in it.

//Example:// Billy the Bard has 4 Ranks in Perform, and can Sing, Dance, Drum, and Story-tell. Combined with his 18 Charisma, Billy would roll 1d20+8 for his perform check to Sing, but 1d20+7 for Dancing, 1d20+6 for Drumming, and 1d20+5 for Storytelling.

Perform skill can also be used to earn a monthly income. Check the Extra Skill Uses page for more information.

__**Profession Skill**__ Profession skill can also be used to earn a monthly income. Check the Extra Skill Uses page for more information.

__**Speak Language**__ If Speak Language is not listed as a class skill for a character, it is a cross-class skill, and may have points spent on buying ranks in it as any other cross-class skill. See Languages for choices of language.