Mentalism+Domain

Mentalism Domain
Granted Power (Sp): Once per day as a standard action, you can generate a mental ward, granting a creature you touch a resistance bonus on its next Will saving throw equal to your level +2. The mental ward is an abjuration effect with a duration of 1 hour. Mentalism Domain Spells † indicates that this spell is found in the Spell Compendium (and is also allowed for use in Armeya RPG).
 * 1) **[|Confusion, Lesser]:** One creature is [|//confused//] for 1 round.
 * 2) **[|Detect Thoughts]:** Allows “listening” to surface thoughts.
 * 3) **[|Clairaudience/Clairvoyance]:** Hear or see at a distance for 1 min./level.
 * 4) **[|Modify Memory]:** Changes 5 minutes of subject’s memories.
 * 5) **[|Mind Fog]:** Subjects in fog get -10 to Wis and Will checks.
 * 6) **[|Telepathic Bond]:** Link lets allies communicate.
 * 7) **[|Arcane Sight, Greater]:** As [|arcane sight], but also reveals magic effects on creatures and objects.
 * 8) **[|Mind Blank]:** Subject is immune to mental/emotional magic and scrying.
 * 9) **[|Mage’s Disjunction]:** Dispels magic, disenchants magic items.