Barbarian

= Barbarian = Barbarians represent the most ferocious of warriors. Be they noble savages traveling the wilderness in search of purpose or the latest in a long family line of tribal chieftains setting out on a journey to prove themselves and earn the trust of their people, you can be sure that each of them is going to achieve their goals through sheer brute force and a fair dose of battle cries.

Barbarians in Armeya are most often found amongst the Balna, Fel'Balna, and Viwswasi.

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.
 * Berserker Strength (PHB 2, p 33): Lose rage. Gain a rage that activates every time your hp drops to below 5x your barbarian level.
 * Bonus Feat (SSt, p 44): Gain a bonus feat, lose improved uncanny dodge.
 * Crafty Hunter (UA, p 58): Gain favored enemy, archery combat style, improved archery combat style, and greater archery combat style. Lose rage and indomitable will.
 * Ferocity ([|CS], web): Lose normal rage, gain ferocity which boosts Str and Dex instead of Con.
 * Roof Dweller ([|CS], web): Instead of fast movement, gain the roof walker feat. At 6th level, gain the roof jumper feat.
 * Spell Sense (CM, p 35): Lose trapsense. Gain AC bonus vs spells.
 * Spiritual Totem (CC, p 46): Lose fast movement, gain one of the following:
 * Bear Totem: Improved Grab ability.
 * Eagle Totem: +4 bonus to Search and Spot.
 * Fox Totem: +4 bonus to Hide and Move Silently.
 * **Lion Totem: Gain +4 to Intimidate and Diplomacy.**
 * Wolf Totem: +2 to attack rolls while flanking
 * Streetfighter ([|CS], web): Lose damage reduction to gain special abilities and benefits while charging.
 * Totem Manifestation (CC, p 46): Lose damage reduction, gain one of the following:
 * Bear Totem: 1 hp/level.
 * Eagle Totem: +1 to spot and search each level you would normally get damage reduction.
 * Fox Totem: +1 to hide and move silently each level you would normally get damage reduction.
 * Lion Totem: Roar, every creature within 30' must save or be shaken. Once per day, gain an additional use per day every time your damage reduction would normally increase.
 * Wolf Totem: Gain track, and +2 to survival.
 * Trapkiller (DS, p 8): Lose trapsense, gain trapfinding. Use survival to find traps, attack rolls to disable.
 * **Uncanny Bravery (DrM, p 14): Gain immunity to fear instead of improved uncanny dodge.**
 * Unholy Fury (EoE, p 22): must be CE; lose fast movement; gain smite vs. non-CE creature once every rage.
 * Whirling Frenzy (UA, p66): Rage increases Strength, Ref saves and AC, and allows an extra attack each turn, instead of normal benefit.