Scout

= Scout = Scouts are the advance soldiers sent ahead of the main force to scope out the enemy, the nimble archers who know their way around the wilderness, and the highly mobile support unit who can nail a monster from a hundred yards away just as easily as she can utilize a bow effectively in narrow, closed spaces filled with foes and allies. Scouts are gifted with skill in precision to aid with their attacks, but rely on their constant movement to distract and confuse the enemy into not being able to predict where the blow is going to land.

Scouts in Armeya are most often found amongst the Ucharim.

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.
 * Dungeon Specialist (PHB 2, p 59): Lose fast movement and evasion. Gain a climb speed equal to half your move, attack while climbing, gain a bonus to climbing checks, retain your dex bonus while climbing. At 5th level, get an AC bonus in confining spaces.
 * Go to Ground ([|CS], web): Lose trackless step, gain the ability to hide from Urban Tracking.
 * Hidden Stalker ([|CS], web): Lose camouflage and normal hide in plain site, gain the ability to hide more easily in urban settings.
 * Riposte ([|CS], web): You do not gain skirmish. Instead deal extra damage to someone who has attacked you.
 * Spell Reflection (CM, p 35): Lose evasion, gain the ability to reflect spells targeted at you that miss.