Item+Creation+Feats

[Item Creation]
Through your study of magic weapons, you have become adept at eking every advantage out of their enchanted qualities. Prerequisites: Craft Magic Arms and Armor, caster level 5th. Benefit: When you wield a magic weapon, you gain a +1 insight bonus on attack rolls and damage rolls. Special: You must spend 24 hours with a newly acquired weapon before you can gain this benefit when wielding it.

[Item Creation]
Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item. Benefit: A creature with this feat can create any construct whose prerequisites it meets. Enchanting a construct takes one day for each 1,000 gp in its market price. To enchant a construct, a spellcaster must spend 1/25 the item’s price in XP and use up raw materials costing half of this price (see individual construct monster entries for details). A creature with this feat can repair constructs that have taken damage. In one day of work, the creature can repair up to 20 points of damage by expending 50 gp per point of damage repaired.

[Item Creation]
You are an expert at creating magic items faster than usual. Prerequisites: Any item creation feat. Benefit: When determining the time you need to craft any item, reduce the base time by 25%.

[Item Creation]
Your familiarity with forging magic rings allows you to make use of more rings than normal. Prerequisites: Forge Ring, caster level 12th. Benefit: You can wear up to four magic rings, two on each hand, and all function normally. Normal: Without this feat, you can only wear and use two magic rings at one time.

[Item Creation]
You are an expert at creating magic items at a lower cost than usual. Prerequisite: Any item creation feat. Benefit: When determining the gold piece cost in raw materials you need to craft any item, reduce the base price by 25%.

[Item Creation]
You have mastered the method of creating magic items. Prerequisite: Any item creation feat. Benefit: When determining your XP cost for creating any magic item, reduce the base cost by 25%.

[General]
Wands are far more potent in your hands. Prerequisites: Craft Wand, caster level 9th. Benefit: When you use a wand, the DC of saving throws against the wand’s effect is increased by 2 and the wand’s effective caster level is increased by 2.

[Item Creation]
You have mastered the method of creating a certain kind of magic item. Prerequisite: Any item creation feat. Benefit: Choose one item creation feat that you possess. When you make an item with that feat, you pay only 75% of the normal cost to create the item. Special: You may gain Magical Artisan multiple times. Each time you take the feat, it applies to a new item creation feat.

Note: Feats that reduce the costs of item creation stack when applicable. Example: A character with 'Magical Artisan: Craft Wondrous Items' and Exceptional Artisan would have a crafting time of 75% for all item creation feats but only require 50% of the standard time for creating wondrous items. While still paying full gold and XP cost for creating all magical items, he would only need to expend 75% of those costs when creating wondrous items.

If you have any questions about these feats stacking, ask!