Ucharim


 * Ucharim**
 * -2 Strength, -2 Dexterity, +4 Charisma.
 * Medium: As Medium creatures, the Ucharim have no special bonuses or penalties due to their size.
 * Ucharim base land speed is 40 feet.
 * Woodcunning: This ability grants a Ucharim a +2 racial bonus on [|Search] checks to notice unusual woodwork or carpentry, such as sliding walls, deadfall traps, new construction (even when built to match the old), unsafe wooden surfaces, pruned branches, rotted wood, and the like. Something that isn’t wood but that is disguised as wood also counts as unusual woodwork. An Ucharim who merely comes within 10 feet of unusual woodwork can make a [|Search] check as if he were actively searching, and an Ucharim can use the [|Search] skill to find woodwork traps as a [|rogue] can. An Ucharim can also intuit depth, sensing his approximate position in a vegetative wilderness as naturally as an Embir can sense which way is up.
 * Stability: An Ucharim gains a +4 bonus on [|ability checks] made to resist being [|bull rushed] or [|tripped] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 * -2 racial penalty on reflex [|saving throws].
 * +2 racial bonus on all __ Perform __ skills.
 * Automatic Languages: Imperial and Ucharic.
 * Favored Classes: Monk, Scout, Primal Shaman. An Ucharim enters play with one bonus AP if he/she starts in one of these listed classes.