Spellthief+Spells


 * Special Notes on Spellthieves Spells:** Spellthieves may choose to begin play with a spellbook, but this spellbook is blank. The Spellthief may fill in pages in his or her spellbook by stealing a spell from another mage, checking to see if that spell matches one of the spells below, and then spending the gold (for the expensive magical inks produced at the University) and time to write the spell into the spellbook just as a Wizard would for learning a new spell. To save time and money, a Spellthief could steal a spellbook from another mage, however the Spellthief is unable to cast any of the spells within the spellbook unless he or she cast the particular spell before as a result of having stolen and then used it. When a Spellthief steals a spell, he or she becomes aware of how that magic works whereas the spellthief was previously ignorant. Consider this a sort of "aha!" moment; the Spellthief finally understands how to work the mental structures and hand signs necessary to use the magic. Copying a spell from a stolen spellbook into the Spellthief's own spellbook costs the same amount of time and money as writing it down from memory after having stolen it. A Spellthief may, of course, use a Spellcraft Check to decipher the magical writings and gain an understanding of a spell found in another mage's spellbook; the trouble is that if the check fails, the Spellthief cannot decipher that spell's writing and must seek learning it through spellthievery instead (but at least this does pose as a possible alternative).

1st-Level Spellthief  Spells // Abjuration // // Conjuration // // Divination // // Enchantment // // Evocation // // Illusion // // Necromancy // // Transmutation //
 * **[|Alarm]:** Wards an area for 2 hours/level.
 * **[|Endure Elements]:** Exist comfortably in hot or cold environments.
 * **[|Hold Portal]:** Holds door shut.
 * **[|Protection from Chaos]/[|Evil]/[|Good]/[|Law]:** +2 to AC and saves, counter mind control, hedge out [|elementals] and [|outsiders].
 * **[|Shield]:** Invisible disc gives +4 to AC, blocks [|magic missiles].
 * **[|Grease]:** Makes 10-ft. square or one object slippery.
 * **[|Mage Armor]:** Gives subject +4 [|armor bonus].
 * **[|Mount]:** Summons riding horse for 2 hours/level.
 * **[|Obscuring Mist]:** Fog surrounds you.
 * **[|Summon Monster I]:** Calls extraplanar creature to fight for you.
 * **[|Unseen Servant]:** Invisible force obeys your commands.
 * **[|Comprehend Languages]:** You understand all spoken and written languages.
 * **[|Detect Secret Doors]:** Reveals hidden doors within 60 ft.
 * **[|Identify] [|M]:** Determines properties of magic item.
 * **[|True Strike]:** +20 on your next [|attack roll].
 * **[|Charm Person]:** Makes one person your friend.
 * **[|Hypnotism]:** [|Fascinates] 2d4 HD of creatures.
 * **[|Sleep]:** Puts 4 HD of creatures into magical slumber.
 * **[|Burning Hands]:** 1d4/level fire damage (max 5d4).
 * **[|Floating Disk]:** Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
 * **[|Magic Missile]:** 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 * **[|Shocking Grasp]:** Touch delivers 1d6/level electricity damage (max 5d6).
 * **[|Color Spray]:** Knocks [|unconscious], [|blinds], and/or [|stuns] weak creatures.
 * **[|Disguise Self]:** Changes your appearance.
 * **[|Magic Aura]:** Alters object’s magic aura.
 * **[|Silent Image]:** Creates minor illusion of your design.
 * **[|Ventriloquism]:** Throws voice for 1 min./level.
 * **[|Cause Fear]:** One creature of 5 HD or less flees for 1d4 rounds.
 * **[|Chill Touch]:** One touch/level deals 1d6 damage and possibly 1 Str damage.
 * **[|Ray of Enfeeblement]:** Ray deals 1d6 +1 per two levels Str damage.
 * **[|Animate Rope]:** Makes a rope move at your command.
 * **[|Enlarge Person]:** [|Humanoid] creature doubles in size.
 * **[|Erase]:** Mundane or magical writing vanishes.
 * **[|Expeditious Retreat]:** Your speed increases by 30 ft.
 * **[|Feather Fall]:** Objects or creatures fall slowly.
 * **[|Jump]:** Subject gets bonus on [|Jump] checks.
 * **[|Magic Weapon]:** Weapon gains +1 bonus.
 * **[|Reduce Person]:** [|Humanoid] creature halves in size.

2nd-Level Spellthief  Spells //Abjuration// //Conjuration// //Divination// //Enchantment// //Evocation// //Illusion// //Necromancy// //Transmutation// 3rd-Level Spellthief  Spells //Abjuration// //Conjuration// //Divination// //Enchantment// //Evocation// //Illusion// //Necromancy// //Transmutation// 4th-Level Spellthief  Spells //Abjuration// //Conjuration// //Divination// //Enchantment// //Evocation// //Illusion// //Necromancy// //Transmutation//
 * **// [|Arcane Lock] // [|M] :** Magically locks a portal or chest.
 * **// [|Obscure Object] //:** Masks object against scrying.
 * **// [|Protection from Arrows] //:** Subject immune to most ranged attacks.
 * **// [|Resist Energy] //:** Ignores first 10 (or more) points of damage/attack from specified energy type.
 * **// [|Acid Arrow] //:** Ranged [|touch attack] ; 2d4 damage for 1 round +1 round/three levels.
 * **// [|Fog Cloud] //:** Fog obscures vision.
 * **// [|Glitterdust] //:** [|Blinds] creatures, outlines [|invisible] creatures.
 * **// [|Summon Monster II] //:** Calls extraplanar creature to fight for you.
 * **// [|Summon Swarm] //:** Summons swarm of [|bats], [|rats] , or [|spiders].
 * **// [|Web] //:** Fills 20-ft.-radius spread with sticky spiderwebs.
 * **// [|Detect Thoughts] //:** Allows “listening” to surface thoughts.
 * **// [|Locate Object] //:** Senses direction toward object (specific or type).
 * **// [|See Invisibility] //:** Reveals [|invisible] creatures or objects.
 * **// [|Daze Monster] //:** Living creature of 6 HD or less loses next action.
 * **// [|Hideous Laughter] //:** Subject loses actions for 1 round/level.
 * **// [|Touch of Idiocy] //:** Subject takes 1d6 points of Int, Wis, and Cha damage.
 * **// [|Continual Flame] // [|M] :** Makes a permanent, heatless torch.
 * **// [|Darkness] //:** 20-ft. radius of supernatural shadow.
 * **// [|Flaming Sphere] //:** Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
 * **// [|Gust of Wind] //:** Blows away or knocks down smaller creatures.
 * **// [|Scorching Ray] //:** Ranged [|touch attack] deals 4d6 fire damage, +1 ray/four levels (max 3).
 * **// [|Shatter] //:** [|Sonic] vibration damages objects or crystalline creatures.
 * **// [|Blur] //:** Attacks miss subject 20% of the time.
 * **// [|Hypnotic Pattern] //:** [|Fascinates] (2d4 + level) HD of creatures.
 * **// [|Invisibility] //:** Subject is [|invisible] for 1 min./level or until it attacks.
 * **// [|Magic Mouth] // [|M] :** Speaks once when triggered.
 * **// [|Minor Image] //:** As // [|silent image] //, plus some sound.
 * **// [|Mirror Image] //:** Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
 * **// [|Misdirection] //:** Misleads divinations for one creature or object.
 * **// [|Phantom Trap] // [|M] :** Makes item seem trapped.
 * **// [|Blindness/Deafness] //:** Makes subject [|blinded] or [|deafened].
 * **// [|False Life] //:** Gain 1d10 temporary hp +1/level (max +10).
 * **// [|Ghoul Touch] //:** Paralyzes one subject, which exudes stench that makes those nearby [|sickened].
 * **// [|Scare] //:** Panics creatures of less than 6 HD.
 * **// [|Spectral Hand] //:** Creates disembodied glowing hand to deliver [|touch attacks].
 * **// [|Bear’s Endurance] //:** Subject gains +4 to Con for 1 min./level.
 * **// [|Bull’s Strength] //:** Subject gains +4 to Str for 1 min./level.
 * **// [|Cat’s Grace] //:** Subject gains +4 to Dex for 1 min./level.
 * **// [|Darkvision] //:** See 60 ft. in total darkness.
 * **// [|Eagle’s Splendor] //:** Subject gains +4 to Cha for 1 min./level.
 * **// [|Fox’s Cunning] //:** Subject gains +4 Int for 1 min./level.
 * **// [|Knock] //:** Opens locked or magically sealed door.
 * **// [|Owl’s Wisdom] //:** Subject gains +4 to Wis for 1 min./level.
 * **// [|Pyrotechnics] //:** Turns fire into [|blinding] light or choking smoke.
 * **// [|Rope Trick] //:** As many as eight creatures hide in extradimensional space.
 * **// [|Spider Climb] //:** Grants ability to walk on walls and ceilings.
 * **// [|Whispering Wind] //:** Sends a short message 1 mile/level.
 * **// [|Dispel Magic] //:** Cancels magical spells and effects.
 * **// [|Explosive Runes] //:** Deals 6d6 damage when read.
 * **// [|Magic Circle against Chaos] ///// [|Evil] ///// [|Good] ///// [|Law] //:** As protection spells, but 10-ft. radius and 10 min./level.
 * **// [|Nondetection] // [|M] :** Hides subject from divination, scrying.
 * **// [|Protection from Energy] //:** Absorb 12 points/level of damage from one kind of energy.
 * **// [|Phantom Steed] //:** Magic horse appears for 1 hour/level.
 * **// [|Sepia Snake Sigil] // [|M] :** Creates text symbol that immobilizes reader.
 * **// [|Sleet Storm] //:** Hampers vision and movement.
 * **// [|Stinking Cloud] //:** [|Nauseating] vapors, 1 round/level.
 * **// [|Summon Monster III] //:** Calls extraplanar creature to fight for you.
 * **Healing Touch**: Conjuration (Healing). Touch Spell. Standard action. Save (Will; harmless). Spell Resistance (No). Heals 1d6 damage/level to living being touched. Max 10d6.
 * **// [|Arcane Sight] //:** Magical auras become visible to you.
 * **// [|Clairaudience/Clairvoyance] //:** Hear or see at a distance for 1 min./level.
 * **// [|Tongues] //:** Speak any language.
 * **// [|Deep Slumber] //:** Puts 10 HD of creatures to sleep.
 * **// [|Heroism] //:** Gives +2 bonus on [|attack rolls], saves, [|skill checks].
 * **// [|Hold Person] //:** Paralyzes one [|humanoid] for 1 round/level.
 * **// [|Rage] //:** Subjects gains +2 to Str and Con, +1 on [|Will saves], -2 to AC.
 * **// [|Suggestion] //:** Compels subject to follow stated course of action.
 * **// [|Daylight] //:** 60-ft. radius of bright light.
 * **// [|Fireball] //:** 1d6 damage per level, 20-ft. radius.
 * **// [|Lightning Bolt] //:** Electricity deals 1d6/level damage.
 * **// [|Tiny Hut] //:** Creates shelter for ten creatures.
 * **// [|Wind Wall] //:** Deflects arrows, smaller creatures, and gases.
 * **// [|Displacement] //:** Attacks miss subject 50%.
 * **// [|Illusory Script] // [|M] :** Only intended reader can decipher.
 * **// [|Invisibility Sphere] //:** Makes everyone within 10 ft. [|invisible].
 * **// [|Major Image] //:** As // [|silent image] //, plus sound, smell and thermal effects.
 * **// [|Gentle Repose] //:** Preserves one corpse.
 * **// [|Ray of Exhaustion] //:** Ray makes subject [|exhausted].
 * **// [|Vampiric Touch] //:** Touch deals 1d6/two levels damage; caster gains damage as hp.
 * **// [|Blink] //:** You randomly vanish and reappear for 1 round/level.
 * **// [|Flame Arrow] //:** Arrows deal +1d6 fire damage.
 * **// [|Haste] //:** One creature/level moves faster, +1 on [|attack rolls], AC, and [|Reflex saves].
 * **// [|Keen Edge] //:** Doubles normal weapon’s threat range.
 * **// [|Magic Weapon, Greater] //:** +1/four levels (max +5).
 * **// [|Secret Page] //:** Changes one page to hide its real content.
 * **// [|Shrink Item] //:** Object shrinks to one-sixteenth size.
 * **// [|Slow] //:** One subject/level takes only one action/round, -1 to AC, [|reflex saves], and [|attack rolls].
 * **// [|Water Breathing] //:** Subjects can breathe underwater.
 * **// [|Fire Trap] // [|M] :** Opened object deals 1d4 damage +1/level.
 * **// [|Globe of Invulnerability, Lesser] //:** Stops 1st- through 3rd-level spell effects.
 * **// [|Remove Curse] //:** Frees object or person from curse.
 * **// [|Stoneskin] // [|M] :** Ignore 10 points of damage per attack.
 * **// [|Black Tentacles] //:** Tentacles [|grapple] all within 20 ft. spread.
 * **// [|Dimension Door] //:** Teleports you short distance.
 * **// [|Minor Creation] //:** Creates one cloth or wood object.
 * **// [|Secure Shelter] //:** Creates sturdy cottage.
 * **// [|Solid Fog] //:** Blocks vision and slows movement.
 * **// [|Summon Monster IV] //:** Calls extraplanar creature to fight for you.
 * **// [|Arcane Eye] //:** Invisible floating eye moves 30 ft./round.
 * **// [|Detect Scrying] //:** Alerts you of magical eavesdropping.
 * **// [|Locate Creature] //:** Indicates direction to familiar creature.
 * **// [|Scrying] // [|F] :** Spies on subject from a distance.
 * **// [|Charm Monster] //:** Makes monster believe it is your ally.
 * **// [|Confusion] //:** Subjects behave oddly for 1 round/level.
 * **// [|Crushing Despair] //:** Subjects take -2 on [|attack rolls], damage rolls, saves, and checks.
 * **// [|Geas, Lesser] //:** Commands subject of 7 HD or less.
 * **// [|Fire Shield] //:** Creatures attacking you take fire damage; you’re protected from heat or cold.
 * **// [|Ice Storm] //:** Hail deals 5d6 damage in cylinder 40 ft. across.
 * **// [|Resilient Sphere] //:** Force globe protects but traps one subject.
 * **// [|Shout] //:** [|Deafens] all within cone and deals 5d6 [|sonic] damage.
 * **// [|Wall of Fire] //:** Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
 * **// [|Wall of Ice] //:** Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
 * **// [|Hallucinatory Terrain] //:** Makes one type of terrain appear like another (field into forest, or the like).
 * **// [|Illusory Wall] //:** Wall, floor, or ceiling looks real, but anything can pass through.
 * **// [|Invisibility, Greater] //:** As // [|invisibility] //, but subject can attack and stay [|invisible].
 * **// [|Phantasmal Killer] //:** Fearsome illusion kills subject or deals 3d6 damage.
 * **// [|Rainbow Pattern] //:** Lights [|fascinate] 24 HD of creatures.
 * **// [|Shadow Conjuration] //:** Mimics conjuration below 4th level, but only 20% real.
 * **// [|Bestow Curse] //:** -6 to an ability score; -4 on [|attack rolls], saves, and checks; or 50% chance of losing each action.
 * **// [|Contagion] //:** Infects subject with chosen [|disease].
 * **// [|Enervation] //:** Subject gains 1d4 [|negative levels].
 * **// [|Fear] //:** Subjects within cone flee for 1 round/level.
 * **// [|Enlarge Person, Mass] //:** Enlarges several creatures.
 * **// [|Mnemonic Enhancer] // [|F] :** [|Wizard] only. Prepares extra spells or retains one just cast.
 * **// [|Reduce Person, Mass] //:** Reduces several creatures.
 * **// [|Stone Shape] //:** Sculpts stone into any shape.