Bard+Spells

=Bard Spells=

0-Level [|Bard] Spells (Cantrips)

 * **[|Dancing Lights]:** Creates torches or other lights.
 * **[|Daze]:** [|Humanoid] creature of 4 HD or less loses next action.
 * **[|Detect Magic]:** Detects spells and magic items within 60 ft.
 * **[|Flare]:** [|Dazzles] one creature (-1 on [|attack rolls]).
 * **[|Ghost Sound]:** Figment sounds.
 * **[|Know Direction]:** You discern north.
 * **[|Light]:** Object shines like a torch.
 * **[|Lullaby]:** Makes subject drowsy; -5 on [|Spot] and [|Listen] checks, -2 on [|Will saves] against [|sleep].
 * **[|Mage Hand]:** 5-pound telekinesis.
 * **[|Mending]:** Makes minor repairs on an object.
 * **[|Message]:** Whispered conversation at distance.
 * **[|Open/Close]:** Opens or closes small or light things.
 * **[|Prestidigitation]:** Performs minor tricks.
 * **[|Read Magic]:** Read scrolls and spellbooks.
 * **[|Resistance]:** Subject gains +1 on [|saving throws].
 * **[|Summon Instrument]:** Summons one instrument of the caster’s choice.

1st-Level [|Bard] Spells

 * **[|Alarm]:** Wards an area for 2 hours/level.
 * **[|Animate Rope]:** Makes a rope move at your command.
 * **[|Cause Fear]:** One creature of 5 HD or less flees for 1d4 rounds.
 * **[|Charm Person]:** Makes one person your friend.
 * **[|Comprehend Languages]:** You understand all spoken and written languages.
 * **[|Confusion, Lesser]:** One creature is [|//confused//] for 1 round.
 * **[|Cure Light Wounds]:** Cures 1d8 damage +1/level (max +5).
 * **[|Detect Secret Doors]:** Reveals hidden doors within 60 ft.
 * **[|Disguise Self]:** Changes your appearance.
 * **[|Erase]:** Mundane or magical writing vanishes.
 * **[|Expeditious Retreat]:** Your speed increases by 30 ft.
 * **[|Feather Fall]:** Objects or creatures fall slowly.
 * **[|Grease]:** Makes 10-ft. square or one object slippery.
 * **[|Hideous Laughter]:** Subject loses actions for 1 round/ level.
 * **[|Hypnotism]:** [|Fascinates] 2d4 HD of creatures.
 * **[|Identify] [|M]:** Determines properties of magic item.
 * **[|Magic Mouth] [|M]:** Speaks once when triggered.
 * **[|Magic Aura]:** Alters object’s magic aura.
 * **[|Obscure Object]:** Masks object against scrying.
 * **[|Remove Fear]:** Suppresses [|fear] or gives +4 on saves against fear for one subject + one per four levels.
 * **[|Silent Image]:** Creates minor illusion of your design.
 * **[|Sleep]:** Puts 4 HD of creatures into magical slumber.
 * **[|Summon Monster I]:** Calls extraplanar creature to fight for you.
 * **[|Undetectable Alignment]:** Conceals [|alignment] for 24 hours.
 * **[|Unseen Servant]:** Invisible force obeys your commands.
 * **[|Ventriloquism]:** Throws voice for 1 min./level.

2nd-Level [|Bard] Spells

 * **[|Alter Self]:** Assume form of a similar creature.
 * **[|Animal Messenger]:** Sends a Tiny animal to a specific place.
 * **[|Animal Trance]:** [|Fascinates] 2d6 HD of animals.
 * **[|Blindness/Deafness]:** Makes subject [|blind] or [|deaf].
 * **[|Blur]:** Attacks miss subject 20% of the time.
 * **[|Calm Emotions]:** Calms creatures, negating emotion effects.
 * **[|Cat’s Grace]:** Subject gains +4 to Dex for 1 min./level.
 * **[|Cure Moderate Wounds]:** Cures 2d8 damage +1/level (max +10).
 * **[|Darkness]:** 20-ft. radius of supernatural shadow.
 * **[|Daze Monster]:** Living creature of 6 HD or less loses next action.
 * **[|Delay Poison]:** Stops [|poison] from harming subject for 1 hour/ level.
 * **[|Detect Thoughts]:** Allows “listening” to surface thoughts.
 * **[|Eagle’s Splendor]:** Subject gains +4 to Cha for 1 min./level.
 * **[|Enthrall]:** Captivates all within 100 ft. + 10 ft./level.
 * **[|Fox’s Cunning]:** Subject gains +4 to Int for 1 min./level.
 * **[|Glitterdust]:** [|Blinds] creatures, outlines [|invisible] creatures.
 * **[|Heroism]:** Gives +2 on [|attack rolls], saves, [|skill checks].
 * **[|Hold Person]:** Paralyzes one [|humanoid] for 1 round/level.
 * **[|Hypnotic Pattern]:** [|Fascinates] (2d4 + level) HD of creatures.
 * **[|Invisibility]:** Subject is [|invisible] for 1 min./level or until it attacks.
 * **[|Locate Object]:** Senses direction toward object (specific or type).
 * **[|Minor Image]:** As [|silent image], plus some sound.
 * **[|Mirror Image]:** Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
 * **[|Misdirection]:** Misleads divinations for one creature or object.
 * **[|Pyrotechnics]:** Turns fire into [|blinding] light or choking smoke.
 * **[|Rage]:** Gives +2 to Str and Con, +1 on [|Will saves], -2 to AC.
 * **[|Scare]:** Panics creatures of less than 6 HD.
 * **[|Shatter]:** [|Sonic] vibration damages objects or crystalline creatures.
 * **[|Silence]:** Negates sound in 20-ft. radius.
 * **[|Sound Burst]:** Deals 1d8 [|sonic] damage to subjects; may stun them.
 * **[|Suggestion]:** Compels subject to follow stated course of action.
 * **[|Summon Monster II]:** Calls extraplanar creature to fight for you.
 * **[|Summon Swarm]:** Summons swarm of [|bats], [|rats], or [|spiders].
 * **[|Tongues]:** Speak any language.
 * **[|Whispering Wind]:** Sends a short message 1 mile/level.

3rd-Level [|Bard] Spells

 * **[|Blink]:** You randomly vanish and reappear for 1 round/level.
 * **[|Charm Monster]:** Makes monster believe it is your ally.
 * **[|Clairaudience/Clairvoyance]:** Hear or see at a distance for 1 min./level.
 * **[|Confusion]:** Subjects behave oddly for 1 round/level.
 * **[|Crushing Despair]:** Subjects take -2 on [|attack rolls], damage rolls, saves, and checks.
 * **[|Cure Serious Wounds]:** Cures 3d8 damage +1/level (max +15).
 * **[|Daylight]:** 60-ft. radius of bright light.
 * **[|Deep Slumber]:** Puts 10 HD of creatures to sleep.
 * **[|Dispel Magic]:** Cancels magical spells and effects.
 * **[|Displacement]:** Attacks miss subject 50%.
 * **[|Fear]:** Subjects within cone flee for 1 round/level.
 * **[|Glibness]:** You gain +30 bonus on [|Bluff] checks, and your lies can escape magical discernment.
 * **[|Good Hope]:** Subjects gain +2 on [|attack rolls], damage rolls, saves, and checks.
 * **[|Haste]:** One creature/level moves faster, +1 on [|attack rolls], AC, and [|Reflex saves].
 * **[|Illusory Script] [|M]:** Only intended reader can decipher.
 * **[|Invisibility Sphere]:** Makes everyone within 10 ft. [|invisible].
 * **[|Major Image]:** As [|silent image], plus sound, smell and thermal effects.
 * **[|Phantom Steed]:** Magic horse appears for 1 hour/level.
 * **[|Remove Curse]:** Frees object or person from curse.
 * **[|Scrying] [|F]:** Spies on subject from a distance.
 * **[|Sculpt Sound]:** Creates new sounds or changes existing ones.
 * **[|Secret Page]:** Changes one page to hide its real content.
 * **[|See Invisibility]:** Reveals [|invisible] creatures or objects.
 * **[|Sepia Snake Sigil] [|M]:** Creates text symbol that immobilizes reader.
 * **[|Slow]:** One subject/level takes only one action/round, -1 to AC, [|reflex saves], and [|attack rolls].
 * **[|Speak with Animals]:** You can communicate with animals.
 * **[|Summon Monster III]:** Calls extraplanar creature to fight for you.
 * **[|Tiny Hut]:** Creates shelter for ten creatures.

4th-Level [|Bard] Spells

 * **[|Break Enchantment]:** Frees subjects from enchantments, alterations, curses, and petrification.
 * **[|Cure Critical Wounds]:** Cures 4d8 damage +1/level (max +20).
 * **[|Detect Scrying]:** Alerts you of magical eavesdropping.
 * **[|Dimension Door]:** Teleports you short distance.
 * **[|Dominate Person]:** Controls [|humanoid] telepathically.
 * **[|Freedom of Movement]:** Subject moves normally despite impediments.
 * **[|Hallucinatory Terrain]:** Makes one type of terrain appear like another (field into forest, or the like).
 * **[|Hold Monster]:** As [|hold person], but any creature.
 * **[|Legend Lore] [|M] [|F]:** Lets you learn tales about a person, place, or thing.
 * **[|Locate Creature]:** Indicates direction to familiar creature.
 * **[|Modify Memory]:** Changes 5 minutes of subject’s memories.
 * **[|Neutralize Poison]:** Immunizes subject against [|poison], detoxifies venom in or on subject.
 * **[|Rainbow Pattern]:** Lights [|fascinate] 24 HD of creatures.
 * **[|Repel Vermin]:** Insects, spiders, and other vermin stay 10 ft. away.
 * **[|Secure Shelter]:** Creates sturdy cottage.
 * **[|Shadow Conjuration]:** Mimics conjuring below 4th level, but only 20% real.
 * **[|Shout]:** [|Deafens] all within cone and deals 5d6 [|sonic] damage.
 * **[|Speak with Plants]:** You can talk to normal plants and plant creatures.
 * **[|Summon Monster IV]:** Calls extraplanar creature to fight for you.
 * **[|Zone of Silence]:** Keeps eavesdroppers from overhearing conversations.

5th-Level [|Bard] Spells

 * **[|Cure Light Wounds, Mass]:** Cures 1d8 damage +1/level for many creatures.
 * **[|Dispel Magic, Greater]:** As [|dispel magic], but +20 on check.
 * **[|False Vision] [|M]:** Fools scrying with an illusion.
 * **[|Mirage Arcana]:** As [|hallucinatory terrain], plus structures.
 * **[|Mislead]:** Turns you [|invisible] and creates illusory double.
 * **[|Persistent Image]:** As [|major image], but no concentration required.
 * **[|Seeming]:** Changes appearance of one person per two levels.
 * **[|Shadow Evocation]:** Mimics evocation of lower than 5th level, but only 20% real.
 * **[|Summon Monster V]:** Calls extraplanar creature to fight for you.

6th-Level [|Bard] Spells

 * **[|Analyze Dweomer] [|F]:** Reveals magical aspects of subject.
 * **[|Animate Objects]:** Objects attack your foes.
 * **[|Cure Moderate Wounds, Mass]:** Cures 2d8 damage +1/level for many creatures.
 * **[|Eagle’s Splendor, Mass]:** As [|eagle’s splendor], affects one subject/level.
 * **[|Eyebite]:** Target becomes [|panicked], [|sickened], and comatose.
 * **[|Find the Path]:** Shows most direct way to a location.
 * **[|Heroes’ Feast]:** Food for one creature/level cures and grants combat bonuses.
 * **[|Permanent Image]:** Includes sight, sound, and smell.
 * **[|Programmed Image] [|M]:** As [|major image], plus triggered by event.
 * **[|Project Image]:** Illusory double can talk and cast spells.
 * **[|Scrying, Greater]:** As [|scrying], but faster and longer.
 * **[|Shout, Greater]:** Devastating yell deals 10d6 [|sonic] damage; stuns creatures, damages objects.
 * **[|Summon Monster VI]:** Calls extraplanar creature to fight for you.
 * **[|Sympathetic Vibration]:** Deals 2d10 damage/round to freestanding structure.
 * **[|Veil]:** Changes appearance of group of creatures.