Mysticism+Domain

Mysticism Domain
Granted Power (Su): Once per day, you can use a free action to channel your deity’s power to grant yourself a luck bonus on your saving throws equal to your Charisma modifier (minimum +1). The effect lasts for 1 round per cleric level. Mysticism Domain Spells † indicates that this spell is found in the Spell Compendium (and is also allowed for use in Armeya RPG).
 * 1) **[|Divine Favor]:** You gain +1 per three levels on attack and damage rolls.
 * 2) **[|Spiritual Weapon]:** Magic weapon attacks on its own.
 * 3) Visage of the Deity, Lesser†: You gain +4 Cha and resistance 10 to certain energy types.
 * 4) Weapon of the Deity†: Your weapon gains enhancement bonus and special ability.
 * 5) **[|Righteous Might]:** Your size increases, and you gain combat bonuses.
 * 6) **[|Glyph of Warding, Greater]:** As [|glyph of warding], but up to 10d8 damage or 6th-level spell.
 * 7) Choice of One of the Following*
 * 8) **[|Holy Word]:** Kills, paralyzes, [|blinds], or [|deafens] nongood subjects.
 * 9) **[|Blasphemy]:** Kills, paralyzes, weakens, or [|dazes] nonevil subjects.
 * 10) Choice of One of the Following*
 * 11) **[|Holy Aura] [|F]:** +4 to AC, +4 resistance, and SR 25 against evil spells.
 * 12) **[|Unholy Aura] [|F]:** +4 to AC, +4 resistance, and SR 25 against good spells.
 * 13) **[|Foresight]:** “Sixth sense” warns of impending danger.
 * Choose good or evil version based on your alignment.