Paladin+Spells

=Paladin Spells=

1st-Level [|Paladin] Spells

 * **[|Bless]:** Allies gain +1 on [|attack rolls] and +1 on saves against [|fear].
 * **[|Bless Water]:** Makes [|holy water].
 * **[|Bless Weapon]:** Weapon strikes true against evil foes.
 * **[|Create Water]:** Creates 2 gallons/level of pure water.
 * **[|Cure Light Wounds]:** Cures 1d8 damage +1/level (max +5).
 * **[|Detect Poison]:** Detects [|poison] in one creature or small object.
 * **[|Divine Favor]:** You gain +1 per three levels on attack and damage rolls.
 * **[|Endure Elements]:** Exist comfortably in hot or cold environments.
 * **[|Magic Weapon]:** Weapon gains +1 bonus.
 * **[|Protection from Chaos]/[|Evil]:** +2 to AC and saves, counter mind control, hedge out [|elementals] and [|outsiders].
 * **[|Read Magic]:** Read scrolls and spellbooks.
 * **[|Resistance]:** Subject gains +1 on [|saving throws].
 * **[|Restoration, Lesser]:** Dispels magical ability penalty or repairs 1d4 [|ability damage].
 * **[|Virtue]:** Subject gains 1 temporary hp.

2nd-Level [|Paladin] Spells

 * **[|Bull’s Strength]:** Subject gains +4 to Str for 1 min./level.
 * **[|Delay Poison]:** Stops [|poison] from harming subject for 1 hour/level.
 * **[|Eagle’s Splendor]:** Subject gains +4 to Cha for 1 min./level.
 * **[|Owl’s Wisdom]:** Subject gains +4 to Wis for 1 min./level.
 * **[|Remove Paralysis]:** Frees one or more creatures from [|paralysis] or [|slow] effect.
 * **[|Resist Energy]:** Ignores 10 (or more) points of damage/attack from specified energy type.
 * **[|Shield Other] [|F]:** You take half of subject’s damage.
 * **[|Undetectable Alignment]:** Conceals [|alignment] for 24 hours.
 * **[|Zone of Truth]:** Subjects within range cannot lie.

3rd-Level [|Paladin] Spells

 * **[|Cure Moderate Wounds]:** Cures 2d8 damage +1/level (max +10).
 * **[|Daylight]:** 60-ft. radius of bright light.
 * **[|Discern Lies]:** Reveals deliberate falsehoods.
 * **[|Dispel Magic]:** Cancels spells and magical effects.
 * **[|Heal Mount]:** As [|heal] on warhorse or other special mount.
 * **[|Magic Circle against Chaos]:** As [|protection from chaos], but 10-ft. radius and 10 min./level.
 * **[|Magic Circle against Evil]:** As [|protection from evil], but 10-ft. radius and 10 min./level.
 * **[|Magic Weapon, Greater]:** +1 bonus/four levels (max +5).
 * **[|Prayer]:** Allies +1 bonus on most rolls, enemies -1 penalty.
 * **[|Remove Blindness/Deafness]:** Cures normal or magical conditions.
 * **[|Remove Curse]:** Frees object or person from curse.

4th-Level [|Paladin] Spells

 * **[|Break Enchantment]:** Frees subjects from enchantments, alterations, curses, and petrification.
 * **[|Cure Serious Wounds]:** Cures 3d8 damage +1/level (max +15).
 * **[|Death Ward]:** Grants immunity to death spells and negative energy effects.
 * **[|Dispel Chaos]:** +4 bonus against attacks by chaotic creatures.
 * **[|Dispel Evil]:** +4 bonus against attacks by evil creatures.
 * **[|Holy Sword]:** Weapon becomes +5, deals +2d6 damage against evil.
 * **[|Mark of Justice]:** Designates action that will trigger curse on subject.
 * **[|Neutralize Poison]:** Immunizes subject against [|poison], detoxifies venom in or on subject.
 * **[|Restoration] [|M]:** Restores level and ability score drains.