Fate+Domain

Fate Domain
Granted Power (Ex): You gain the uncanny dodge ability. If you have another class that gives you uncanny dodge, your cleric levels add to that class’s level for determining when you gain the improved uncanny dodge class feature (PH 26). Fate Domain Spells † indicates that this spell is found in the Spell Compendium (and is also allowed for use in Armeya RPG).
 * 1) **[|True Strike]:** +20 on your next [|attack roll].
 * 2) **[|Augury] [|M] [|F]:** Learns whether an action will be good or bad.
 * 3) **[|Bestow Curse]:** -6 to an ability score; -4 on [|attack rolls], saves, and checks; or 50% chance of losing each action.
 * 4) **[|Status]:** Monitors condition, position of allies.
 * 5) **[|Mark of Justice]:** Designates action that will trigger curse on subject.
 * 6) **[|Find the Path]:** Shows most direct way to a location.
 * 7) **[|Spell Turning]:** Reflect 1d4+6 spell levels back at caster.
 * 8) **[|Mind Blank]:** Subject is immune to mental/emotional magic and scrying.
 * 9) **[|Foresight]:** “Sixth sense” warns of impending danger.