Nisse

Nisse · +1 Constitution, -1 Intelligence, -2 Wisdom, +2 Charisma. · Natural Weapons: Claws, 1d6. · Save bonus +2 to Will · Racial Disdain · Dispelling Touch 1/day · 10% fail with magic items · No mage classes except spellthief · Armor Mobility · +2 prof miner · Kenku’s greater aid another · Automatic Languages: Nissen. · Favored Classes: Knight, Spellthief, Marshal. A Nisse enters play with one bonus AP if he/she starts in one of these listed classes.