Truenamer


 * = ==Truenamer== ||
 * = **Level** ||= **Base Attack Bonus** ||= **Fortitude** ||= **Reflex** ||= **Will** ||= **Class Features** ||= **Lexicon of the Evolving Mind** ||= **Lexicon of the Crafted Tool** ||= **Lexicon of the Perfected Map** ||
 * 1st || +0 || +0 || +0 || +2 || Known Personal Truename || 2 || - || - ||
 * 2nd || +1 || +0 || +0 || +3 || Knowledge Focus || 3 || - || - ||
 * 3rd || +2 || +1 || +1 || +3 || Skill Focus (Truespeak) || 4 || 1 || - ||
 * 4th || +3 || +1 || +1 || +4 ||  || 5 || 1 || - ||
 * 5th || +3 || +1 || +1 || +4 || Bonus Truename Feat || 6 || 2 || - ||
 * 6th || +4 || +2 || +2 || +5 ||  || 7 || 2 || - ||
 * 7th || +5 || +2 || +2 || +5 || Knowledge Focus || 8 || 3 || - ||
 * 8th || +6/+1 || +2 || +2 || +6 ||  || 9 || 3 || 1 ||
 * 9th || +6/+1 || +3 || +3 || +6 ||  || 10 || 4 || 1 ||
 * 10th || +7/+2 || +3 || +3 || +7 || Bonus Truename Feat || 11 || 4 || 2 ||
 * 11th || +8/+3 || +3 || +3 || +7 ||  || 12 || 5 || 2 ||
 * 12th || +9/+4 || +4 || +4 || +8 || Knowledge Focus || 13 || 5 || 3 ||
 * 13th || +9/+4 || +4 || +4 || +8 || Speak Unto the Masses || 14 || 6 || 3 ||
 * 14th || +10/+5 || +4 || +4 || +9 ||  || 15 || 6 || 4 ||
 * 15th || +11/+6/+1 || +5 || +5 || +9 || Bonus Truename Feat || 16 || 7 || 4 ||
 * 16th || +12/+7/+2 || +5 || +5 || +10 ||  || 17 || 7 || 5 ||
 * 17th || +12/+7/+2 || +5 || +5 || +10 || Knowledge Focus || 18 || 8 || 5 ||
 * 18th || +13/+8/+3 || +6 || +6 || +11 ||  || 19 || 8 || 6 ||
 * 19th || +14/+9/+4 || +6 || +6 || +11 ||  || 20 || 9 || 6 ||
 * 20th || +15/+10/+5 || +6 || +6 || +12 || Say My Name and I Am There || 21 || 9 || 7 ||
 * **Hit Die**: d6 |||||||| **Class Skills (4 + Int modifier per level, ×4 at 1st level)**: Bluff, Concentration, Craft, Decipher Script, Diplomacy, Knowledge (All skills taken individually), Listen, Perform (oratory), Profession, Sense Motive, Truespeak, Use Magic Device, and Speak Language. ||
 * **Hit Die**: d6 |||||||| **Class Skills (4 + Int modifier per level, ×4 at 1st level)**: Bluff, Concentration, Craft, Decipher Script, Diplomacy, Knowledge (All skills taken individually), Listen, Perform (oratory), Profession, Sense Motive, Truespeak, Use Magic Device, and Speak Language. ||


 * Maximum Utterance Level Known**
 * **Level** || **Lexicon of the Evolving Mind** || **Lexicon of the Crafted Tool** || **Lexicon of the Perfected Map** ||
 * 1st || 1 || - || - ||
 * 2nd || 1 || - || - ||
 * 3rd || 2 || 1 || - ||
 * 4th || 2 || 1 || - ||
 * 5th || 2 || 1 || - ||
 * 6th || 3 || 1 || - ||
 * 7th || 3 || 2 || - ||
 * 8th || 3 || 2 || 1 ||
 * 9th || 3 || 2 || 1 ||
 * 10th || 4 || 2 || 1 ||
 * 11th || 4 || 3 || 1 ||
 * 12th || 4 || 3 || 2 ||
 * 13th || 4 || 3 || 2 ||
 * 14th || 5 || 3 || 2 ||
 * 15th || 5 || 4 || 2 ||
 * 16th || 5 || 4 || 3 ||
 * 17th || 5 || 4 || 3 ||
 * 18th || 6 || 4 || 3 ||
 * 19th || 6 || 5 || 3 ||
 * 20th || 6 || 5 || 4 ||
 * Weapon and Armor Proficiency:** You are proficient with simple weapons and with light armor, but not with shields.
 * Weapon and Armor Proficiency:** You are proficient with simple weapons and with light armor, but not with shields.


 * Known Personal Truename:** You know your own personal truename. You cannot pronounce it automatically; doing so requires a Truespeak check as normal (including the +2 difficulty for speaking a personal truename). Because it's your personal truename, however, you get a +4 bonus on the check.

The Difficulty Class for a saving throw against your utterances is equal to 10 + 1/2 your character level + your Int modifier. Begining at 3rd level, you also gain access to 1st level utterances of the Lexicon of the Crafted Tool, allowing you to alter objects with your truenames. You gain access to higher level utterances from this lexicon at 7th, 11th, 15th, and 19th levels, as indicated on the table. Begining at 8th level, you also gain access to 1st level utterances of the Lexicon of the Perfected Map, allowing you to alter places with your truenames. You gain access to higher level utterances from this lexicon at 12th, 16th, and 20th levels, as indicated on the table. Upon reaching 3rd level, and at every level thereafter, a truenamer can choose to learn a new utterance in place of one he already knows. In effect, the truenamer "loses" the old utterance in exchange for the new one. The new utterance’s level must be the same as that of the utterance being exchanged, it must come from the same lexicon as the exchanged utterance, and it must be at least one level lower than the highest-level utterance the truenamer can speak from that lexicon. A truenamer may swap only a single utterance at any given level, and must choose whether or not to swap the utterance at the same time that he gains new utterances known for the level.
 * Utterances (Sp):** You have the ability to speak utterances, powerful combinations of truenames that can alter the world in fundamental ways. Utterances exist in three lexicons: The Lexicon of the Evolving Mind, the Lexicon of the Crafted Tool, and the Lexicon of the Perfected Map. You begin play knowing two utterances from the 1st level of the Lexicon of the Evolving Mind, and you gain one utterance from this lexicon at each truenamer level you attain. You gain access to higher levels of utterances at the levels indicated on the table. When you gain access to higher level utterances, you can choose an utterance from that level or from a lower level, if you wish. Each utterance represents hundreds of truenames in your repertoire.


 * Knowlege Focus (Ex):** As a truenamer, you spend a great deal of time studying the world around you in an effort to learn new truenames. At 2nd level and every five levels thereafter, you gain a permanent +3 bonus on a Knowledge skill of your choice. Each time you gain this ability, you can apply it to a different Knowledge skill or to the same Knowledge skill, if you want to focus on a particular area of expertise.


 * Skill Focus (Truespeak):** At 3rd level, you gain Skill Focus (Truespeak) as a bonus feat. If you already have Skill Focus (Truespeak), you can instead take any truespeach-related feat you meet the prerequisites for instead.


 * Bonus Truename Feats:** At 5th, 10th, and 15th level, you gain a bonus feat. This feat must be a truespeech-related feat and you must meet the prerequisites to take that feat.


 * Speak Unto the Masses (Su):** At 13th level, you have the ability to affect a number of creatures with a single powerful utterrance. You can only affect creatures of the same type (humanoids, giants, elementals, for example) with a single use of this ability, although you could use it against a different group of a different creature type each round. No two of the creatures you wish to affect can be more than 30 ft apart, and the base DC for your Truespeak check is equal to the most powerful (highest CR) creature in the group. For each creature you wish to affect beyond the first, the DC of your Truespeak check increases by 2. The Law of Resistance still applies to utterances altered with Speak unto the Masses, but only counts as one use of that utterance, not once per creature affected. You cannot speak a personal truename while using Speak Unto the Masses.

Most truenamers with this ability teach the truename to their friends and allies so they can be called when needed.
 * Say My Name and I Am There (Su):** At 20th level, you develop a truename -- not your personal truename, but a sort of true nickname -- that is invested with cosmic power such that others who speak it can conjure you forth. Whenever someone successfully says this truename, you can apear at that creature's location as if taken there by a word of recall spell. You know who is saying your truename, and you can choose not to be transported if you wish. The nickname is often one or two syllables taken from your personal truename. A creature speaking your true nickname need not make a Truespeak check to do so.

= Truenamer = The Truenamers are graduates of the University from the Truenaming school. Their art is a simple concept: everything has a name unique unto itself as determined by the qualities of its being, and power can be exerted over that being if this name is known. However, mastering this ability is notably much more difficult. To know the true name of someone is to have complete control over that person. You could send them away to fetch a pint from the local tavern for you, or much, much worse. As such, the Truenaming school is very difficult to get into, and even more so to graduate from. Even upon graduation, the Truenamer is only aware of his or her own true name as well as two utterances. Power beyond this must be sought after and personally researched.

Truenamers in Armeya are graduates of the University and are most often found within the Empire. As one of the most difficult schools, there are very few Truenamers in the world. Usually they can be found working at the University, having taken on teaching positions within their school as assistant professors, or doing research work abroad.


 * Special Notes on Truenamers:** The Truenamer presented here is a revision on the class described in "Tome of Magic." Please see that source for more information on Truenamers, including their list of utterances.

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.