Ships

= Ship Rules = "It's important to note that the civilizations of Armeya are not as far along in naval technology as more traditional fantasy settings. You likely won't find high adventure on the high seas here, and Armeya has certainly never heard of pirates. Without any method of navigating at night (remember, there are no stars or other celestial bodies; just Armeya and Shul) it is extremely dangerous and incredibly difficult to sail beyond sight of land. Added to this is the fact that the people of Armeya have lived for quite a while with the understanding that the Deluge took much of the known world beneath the waves. The result of all this is an overall cross-cultural subconscious ignorance for the possibility of large ships. Only the most adventurous, most curious, and likely most insane individuals would desire to sail off beyond the horizon, and even if they wanted to they would find it more than difficult to procure a proper ship for the voyage, seeing as how the technology hasn't even been invented yet. With the astonishing recent news of other lands having survived the Deluge, the Empire has stepped up its nautical focus. For the average citizen, however, there is nothing available (or, for that matter, needed) beyond small fishing vessels or short transport ships for traveling to Wosha, the floating commune."
 * A Message from Mars:**

Armeya RPG uses rules from the //Stormwrack// book, pages 22-32, and the weapon/armor materials/enhancements starting on page 128. Ship specific details can be found on the appropriate pages linked in this section.

Accessories
= Player Owned Ships =

Here a list of player owned ships and vessels of note will be listed, and detailed by their owners on their own pages.