Ranger+Spells

=Ranger Spells=

1st-Level [|Ranger] Spells

 * **[|Alarm]:** Wards an area for 2 hours/level.
 * **[|Animal Messenger]:** Sends a Tiny animal to a specific place.
 * **[|Calm Animals]:** Calms (2d4 + level) HD of animals.
 * **[|Charm Animal]:** Makes one animal your friend.
 * **[|Delay Poison]:** Stops [|poison] from harming subject for 1 hour/level.
 * **[|Detect Animals or Plants]:** Detects kinds of animals or plants.
 * **[|Detect Poison]:** Detects [|poison] in one creature or object.
 * **[|Detect Snares and Pits]:** Reveals natural or primitive traps.
 * **[|Endure Elements]:** Exist comfortably in hot or cold environments.
 * **[|Entangle]:** Plants [|entangle] everyone in 40-ft.-radius circle.
 * **[|Hide from Animals]:** Animals can’t perceive one subject/level.
 * **[|Jump]:** Subject gets bonus on [|Jump] checks.
 * **[|Longstrider]:** Increases your speed.
 * **[|Magic Fang]:** One [|natural weapon] of subject creature gets +1 on attack and damage rolls.
 * **[|Pass without Trace]:** One subject/level leaves no tracks.
 * **[|Read Magic]:** Read scrolls and spellbooks.
 * **[|Resist Energy]:** Ignores 10 (or more) points of damage/attack from specified energy type.
 * **[|Speak with Animals]:** You can communicate with animals.
 * **[|Summon Nature’s Ally I]:** Calls animal to fight for you.

2nd-Level [|Ranger] Spells

 * **[|Barkskin]:** Grants +2 (or higher) enhancement to natural armor.
 * **[|Bear’s Endurance]:** Subject gains +4 to Con for 1 min./level.
 * **[|Cat’s Grace]:** Subject gains +4 to Dex for 1 min./level.
 * **[|Cure Light Wounds]:** Cures 1d8 damage +1/level (max +5).
 * **[|Hold Animal]:** Paralyzes one animal for 1 round/level.
 * **[|Owl’s Wisdom]:** Subject gains +4 to Wis for 1 min./level.
 * **[|Protection from Energy]:** Absorb 12 points/level of damage from one kind of energy.
 * **[|Snare]:** Creates a magic booby trap.
 * **[|Speak with Plants]:** You can talk to normal plants and plant creatures.
 * **[|Spike Growth]:** Creatures in area take 1d4 damage, may be slowed.
 * **[|Summon Nature’s Ally II]:** Calls animal to fight for you.
 * **[|Wind Wall]:** Deflects arrows, smaller creatures, and gases.

3rd-Level [|Ranger] Spells

 * **[|Command Plants]:** Sway the actions of one or more plant creatures.
 * **[|Cure Moderate Wounds]:** Cures 2d8 damage +1/level (max +10).
 * **[|Darkvision]:** See 60 ft. in total darkness.
 * **[|Diminish Plants]:** Reduces size or blights growth of normal plants.
 * **[|Magic Fang, Greater]:** One [|natural weapon] of subject creature gets +1/three caster levels on attack and damage rolls (max +5).
 * **[|Neutralize Poison]:** Immunizes subject against [|poison], detoxifies venom in or on subject.
 * **[|Plant Growth]:** Grows vegetation, improves crops.
 * **[|Reduce Animal]:** Shrinks one willing animal.
 * **[|Remove Disease]:** Cures all [|diseases] affecting subject.
 * **[|Repel Vermin]:** Insects, spiders, and other vermin stay 10 ft. away.
 * **[|Summon Nature’s Ally III]:** Calls animal to fight for you.
 * **[|Tree Shape]:** You look exactly like a tree for 1 hour/level.
 * **[|Water Walk]:** Subject treads on water as if solid.

4th-Level [|Ranger] Spells

 * **[|Animal Growth]:** One animal/two levels doubles in size.
 * **[|Commune with Nature]:** Learn about terrain for 1 mile/level.
 * **[|Cure Serious Wounds]:** Cures 3d8 damage +1/level (max +15).
 * **[|Freedom of Movement]:** Subject moves normally despite impediments.
 * **[|Nondetection] [|M]:** Hides subject from divination, scrying.
 * **[|Summon Nature’s Ally IV]:** Calls animal to fight for you.
 * **[|Tree Stride]:** Step from one tree to another far away.