Wizard+Spells

0-Level [|Wizard] Spells (Cantrips) //Abjuration// //Conjuration// //Divination// //Enchantment// //Evocation// //Illusion// //Necromancy// //Transmutation// //Universal// 1st-Level [|Wizard] Spells // Abjuration // // Conjuration // // Divination // // Enchantment // // Evocation // // Illusion // // Necromancy // // Transmutation //
 * **// [|Resistance] //:** Subject gains +1 on [|saving throws].
 * **// [|Acid Splash] //:** Orb deals 1d3 acid damage.
 * **// [|Detect Poison] //:** Detects [|poison] in one creature or small object.
 * **// [|Detect Magic] //:** Detects spells and magic items within 60 ft.
 * **// [|Read Magic] //:** Read scrolls and spellbooks.
 * **// [|Daze] //:** [|Humanoid] creature of 4 HD or less loses next action.
 * **// [|Dancing Lights] //:** Creates torches or other lights.
 * **// [|Flare] //:** [|Dazzles] one creature (-1 on [|attack rolls] ).
 * **// [|Light] //:** Object shines like a torch.
 * **// [|Ray of Frost] //:** Ray deals 1d3 cold damage.
 * **// [|Ghost Sound] //:** Figment sounds.
 * **// [|Touch of Fatigue] //:** [|Touch attack] [|fatigues] target.
 * **// [|Mage Hand] //:** 5-pound telekinesis.
 * **// [|Mending] //:** Makes minor repairs on an object.
 * **// [|Message] //:** Whispered conversation at distance.
 * **// [|Open/Close] //:** Opens or closes small or light things.
 * **// [|Arcane Mark] //:** Inscribes a personal rune (visible or invisible).
 * **// [|Prestidigitation] //:** Performs minor tricks.
 * **[|Alarm]:** Wards an area for 2 hours/level.
 * **[|Endure Elements]:** Exist comfortably in hot or cold environments.
 * **[|Hold Portal]:** Holds door shut.
 * **[|Protection from Chaos]/[|Evil]/[|Good]/[|Law]:** +2 to AC and saves, counter mind control, hedge out [|elementals] and [|outsiders].
 * **[|Shield]:** Invisible disc gives +4 to AC, blocks [|magic missiles].
 * **[|Grease]:** Makes 10-ft. square or one object slippery.
 * **[|Mage Armor]:** Gives subject +4 [|armor bonus].
 * **[|Mount]:** Summons riding horse for 2 hours/level.
 * **[|Obscuring Mist]:** Fog surrounds you.
 * **[|Summon Monster I]:** Calls extraplanar creature to fight for you.
 * **[|Unseen Servant]:** Invisible force obeys your commands.
 * **[|Comprehend Languages]:** You understand all spoken and written languages.
 * **[|Detect Secret Doors]:** Reveals hidden doors within 60 ft.
 * **[|Identify] [|M]:** Determines properties of magic item.
 * **[|True Strike]:** +20 on your next [|attack roll].
 * **[|Charm Person]:** Makes one person your friend.
 * **[|Hypnotism]:** [|Fascinates] 2d4 HD of creatures.
 * **[|Sleep]:** Puts 4 HD of creatures into magical slumber.
 * **[|Burning Hands]:** 1d4/level fire damage (max 5d4).
 * **[|Floating Disk]:** Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
 * **[|Magic Missile]:** 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 * **[|Shocking Grasp]:** Touch delivers 1d6/level electricity damage (max 5d6).
 * **[|Color Spray]:** Knocks [|unconscious], [|blinds], and/or [|stuns] weak creatures.
 * **[|Disguise Self]:** Changes your appearance.
 * **[|Magic Aura]:** Alters object’s magic aura.
 * **[|Silent Image]:** Creates minor illusion of your design.
 * **[|Ventriloquism]:** Throws voice for 1 min./level.
 * **[|Cause Fear]:** One creature of 5 HD or less flees for 1d4 rounds.
 * **[|Chill Touch]:** One touch/level deals 1d6 damage and possibly 1 Str damage.
 * **[|Ray of Enfeeblement]:** Ray deals 1d6 +1 per two levels Str damage.
 * **[|Animate Rope]:** Makes a rope move at your command.
 * **[|Enlarge Person]:** [|Humanoid] creature doubles in size.
 * **[|Erase]:** Mundane or magical writing vanishes.
 * **[|Expeditious Retreat]:** Your speed increases by 30 ft.
 * **[|Feather Fall]:** Objects or creatures fall slowly.
 * **[|Jump]:** Subject gets bonus on [|Jump] checks.
 * **[|Magic Weapon]:** Weapon gains +1 bonus.
 * **[|Reduce Person]:** [|Humanoid] creature halves in size.

2nd-Level [|Wizard] Spells //Abjuration// //Conjuration// //Divination// //Enchantment// //Evocation// //Illusion// //Necromancy// //Transmutation// 3rd-Level [|Wizard] Spells //Abjuration// //Conjuration// //Divination// //Enchantment// //Evocation// //Illusion// //Necromancy// //Transmutation// 4th-Level [|Wizard] Spells //Abjuration// //Conjuration// //Divination// //Enchantment// //Evocation// //Illusion// //Necromancy// //Transmutation// 5th-Level [|Wizard] Spells //Abjuration// //Conjuration// //Divination// //Evocation// //Illusion// //Necromancy// //Transmutation// //Universal// 6th-Level [|Wizard] Spells //Abjuration// //Conjuration// //Divination// //Evocation// //Illusion// //Necromancy// //Transmutation//
 * **// [|Arcane Lock] // [|M] :** Magically locks a portal or chest.
 * **// [|Obscure Object] //:** Masks object against scrying.
 * **// [|Protection from Arrows] //:** Subject immune to most ranged attacks.
 * **// [|Resist Energy] //:** Ignores first 10 (or more) points of damage/attack from specified energy type.
 * **// [|Acid Arrow] //:** Ranged [|touch attack] ; 2d4 damage for 1 round +1 round/three levels.
 * **// [|Fog Cloud] //:** Fog obscures vision.
 * **// [|Glitterdust] //:** [|Blinds] creatures, outlines [|invisible] creatures.
 * **// [|Summon Monster II] //:** Calls extraplanar creature to fight for you.
 * **// [|Summon Swarm] //:** Summons swarm of [|bats], [|rats] , or [|spiders].
 * **// [|Web] //:** Fills 20-ft.-radius spread with sticky spiderwebs.
 * **// [|Detect Thoughts] //:** Allows “listening” to surface thoughts.
 * **// [|Locate Object] //:** Senses direction toward object (specific or type).
 * **// [|See Invisibility] //:** Reveals [|invisible] creatures or objects.
 * **// [|Daze Monster] //:** Living creature of 6 HD or less loses next action.
 * **// [|Hideous Laughter] //:** Subject loses actions for 1 round/level.
 * **// [|Touch of Idiocy] //:** Subject takes 1d6 points of Int, Wis, and Cha damage.
 * **// [|Continual Flame] // [|M] :** Makes a permanent, heatless torch.
 * **// [|Darkness] //:** 20-ft. radius of supernatural shadow.
 * **// [|Flaming Sphere] //:** Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
 * **// [|Gust of Wind] //:** Blows away or knocks down smaller creatures.
 * **// [|Scorching Ray] //:** Ranged [|touch attack] deals 4d6 fire damage, +1 ray/four levels (max 3).
 * **// [|Shatter] //:** [|Sonic] vibration damages objects or crystalline creatures.
 * **// [|Blur] //:** Attacks miss subject 20% of the time.
 * **// [|Hypnotic Pattern] //:** [|Fascinates] (2d4 + level) HD of creatures.
 * **// [|Invisibility] //:** Subject is [|invisible] for 1 min./level or until it attacks.
 * **// [|Magic Mouth] // [|M] :** Speaks once when triggered.
 * **// [|Minor Image] //:** As // [|silent image] //, plus some sound.
 * **// [|Mirror Image] //:** Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
 * **// [|Misdirection] //:** Misleads divinations for one creature or object.
 * **// [|Phantom Trap] // [|M] :** Makes item seem trapped.
 * **// [|Blindness/Deafness] //:** Makes subject [|blinded] or [|deafened].
 * **// [|False Life] //:** Gain 1d10 temporary hp +1/level (max +10).
 * **// [|Ghoul Touch] //:** Paralyzes one subject, which exudes stench that makes those nearby [|sickened].
 * **// [|Scare] //:** Panics creatures of less than 6 HD.
 * **// [|Spectral Hand] //:** Creates disembodied glowing hand to deliver [|touch attacks].
 * **// [|Bear’s Endurance] //:** Subject gains +4 to Con for 1 min./level.
 * **// [|Bull’s Strength] //:** Subject gains +4 to Str for 1 min./level.
 * **// [|Cat’s Grace] //:** Subject gains +4 to Dex for 1 min./level.
 * **// [|Darkvision] //:** See 60 ft. in total darkness.
 * **// [|Eagle’s Splendor] //:** Subject gains +4 to Cha for 1 min./level.
 * **// [|Fox’s Cunning] //:** Subject gains +4 Int for 1 min./level.
 * **// [|Knock] //:** Opens locked or magically sealed door.
 * **// [|Owl’s Wisdom] //:** Subject gains +4 to Wis for 1 min./level.
 * **// [|Pyrotechnics] //:** Turns fire into [|blinding] light or choking smoke.
 * **// [|Rope Trick] //:** As many as eight creatures hide in extradimensional space.
 * **// [|Spider Climb] //:** Grants ability to walk on walls and ceilings.
 * **// [|Whispering Wind] //:** Sends a short message 1 mile/level.
 * **// [|Dispel Magic] //:** Cancels magical spells and effects.
 * **// [|Explosive Runes] //:** Deals 6d6 damage when read.
 * **// [|Magic Circle against Chaos] ///// [|Evil] ///// [|Good] ///// [|Law] //:** As protection spells, but 10-ft. radius and 10 min./level.
 * **// [|Nondetection] // [|M] :** Hides subject from divination, scrying.
 * **// [|Protection from Energy] //:** Absorb 12 points/level of damage from one kind of energy.
 * **// [|Phantom Steed] //:** Magic horse appears for 1 hour/level.
 * **// [|Sepia Snake Sigil] // [|M] :** Creates text symbol that immobilizes reader.
 * **// [|Sleet Storm] //:** Hampers vision and movement.
 * **// [|Stinking Cloud] //:** [|Nauseating] vapors, 1 round/level.
 * **// [|Summon Monster III] //:** Calls extraplanar creature to fight for you.
 * **Healing Touch**: Conjuration (Healing). Touch Spell. Standard action. Save (Will; harmless). Spell Resistance (No). Heals 1d6 damage/level to living being touched. Max 10d6.
 * **// [|Arcane Sight] //:** Magical auras become visible to you.
 * **// [|Clairaudience/Clairvoyance] //:** Hear or see at a distance for 1 min./level.
 * **// [|Tongues] //:** Speak any language.
 * **// [|Deep Slumber] //:** Puts 10 HD of creatures to sleep.
 * **// [|Heroism] //:** Gives +2 bonus on [|attack rolls], saves, [|skill checks].
 * **// [|Hold Person] //:** Paralyzes one [|humanoid] for 1 round/level.
 * **// [|Rage] //:** Subjects gains +2 to Str and Con, +1 on [|Will saves], -2 to AC.
 * **// [|Suggestion] //:** Compels subject to follow stated course of action.
 * **// [|Daylight] //:** 60-ft. radius of bright light.
 * **// [|Fireball] //:** 1d6 damage per level, 20-ft. radius.
 * **// [|Lightning Bolt] //:** Electricity deals 1d6/level damage.
 * **// [|Tiny Hut] //:** Creates shelter for ten creatures.
 * **// [|Wind Wall] //:** Deflects arrows, smaller creatures, and gases.
 * **// [|Displacement] //:** Attacks miss subject 50%.
 * **// [|Illusory Script] // [|M] :** Only intended reader can decipher.
 * **// [|Invisibility Sphere] //:** Makes everyone within 10 ft. [|invisible].
 * **// [|Major Image] //:** As // [|silent image] //, plus sound, smell and thermal effects.
 * **// [|Gentle Repose] //:** Preserves one corpse.
 * **// [|Ray of Exhaustion] //:** Ray makes subject [|exhausted].
 * **// [|Vampiric Touch] //:** Touch deals 1d6/two levels damage; caster gains damage as hp.
 * **// [|Blink] //:** You randomly vanish and reappear for 1 round/level.
 * **// [|Flame Arrow] //:** Arrows deal +1d6 fire damage.
 * **// [|Haste] //:** One creature/level moves faster, +1 on [|attack rolls], AC, and [|Reflex saves].
 * **// [|Keen Edge] //:** Doubles normal weapon’s threat range.
 * **// [|Magic Weapon, Greater] //:** +1/four levels (max +5).
 * **// [|Secret Page] //:** Changes one page to hide its real content.
 * **// [|Shrink Item] //:** Object shrinks to one-sixteenth size.
 * **// [|Slow] //:** One subject/level takes only one action/round, -1 to AC, [|reflex saves], and [|attack rolls].
 * **// [|Water Breathing] //:** Subjects can breathe underwater.
 * **// [|Fire Trap] // [|M] :** Opened object deals 1d4 damage +1/level.
 * **// [|Globe of Invulnerability, Lesser] //:** Stops 1st- through 3rd-level spell effects.
 * **// [|Remove Curse] //:** Frees object or person from curse.
 * **// [|Stoneskin] // [|M] :** Ignore 10 points of damage per attack.
 * **// [|Black Tentacles] //:** Tentacles [|grapple] all within 20 ft. spread.
 * **// [|Dimension Door] //:** Teleports you short distance.
 * **// [|Minor Creation] //:** Creates one cloth or wood object.
 * **// [|Secure Shelter] //:** Creates sturdy cottage.
 * **// [|Solid Fog] //:** Blocks vision and slows movement.
 * **// [|Summon Monster IV] //:** Calls extraplanar creature to fight for you.
 * **// [|Arcane Eye] //:** Invisible floating eye moves 30 ft./round.
 * **// [|Detect Scrying] //:** Alerts you of magical eavesdropping.
 * **// [|Locate Creature] //:** Indicates direction to familiar creature.
 * **// [|Scrying] // [|F] :** Spies on subject from a distance.
 * **// [|Charm Monster] //:** Makes monster believe it is your ally.
 * **// [|Confusion] //:** Subjects behave oddly for 1 round/level.
 * **// [|Crushing Despair] //:** Subjects take -2 on [|attack rolls], damage rolls, saves, and checks.
 * **// [|Geas, Lesser] //:** Commands subject of 7 HD or less.
 * **// [|Fire Shield] //:** Creatures attacking you take fire damage; you’re protected from heat or cold.
 * **// [|Ice Storm] //:** Hail deals 5d6 damage in cylinder 40 ft. across.
 * **// [|Resilient Sphere] //:** Force globe protects but traps one subject.
 * **// [|Shout] //:** [|Deafens] all within cone and deals 5d6 [|sonic] damage.
 * **// [|Wall of Fire] //:** Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
 * **// [|Wall of Ice] //:** Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
 * **// [|Hallucinatory Terrain] //:** Makes one type of terrain appear like another (field into forest, or the like).
 * **// [|Illusory Wall] //:** Wall, floor, or ceiling looks real, but anything can pass through.
 * **// [|Invisibility, Greater] //:** As // [|invisibility] //, but subject can attack and stay [|invisible].
 * **// [|Phantasmal Killer] //:** Fearsome illusion kills subject or deals 3d6 damage.
 * **// [|Rainbow Pattern] //:** Lights [|fascinate] 24 HD of creatures.
 * **// [|Shadow Conjuration] //:** Mimics conjuration below 4th level, but only 20% real.
 * **// [|Bestow Curse] //:** -6 to an ability score; -4 on [|attack rolls], saves, and checks; or 50% chance of losing each action.
 * **// [|Contagion] //:** Infects subject with chosen [|disease].
 * **// [|Enervation] //:** Subject gains 1d4 [|negative levels].
 * **// [|Fear] //:** Subjects within cone flee for 1 round/level.
 * **// [|Enlarge Person, Mass] //:** Enlarges several creatures.
 * **// [|Mnemonic Enhancer] // [|F] :** [|Wizard] only. Prepares extra spells or retains one just cast.
 * **// [|Reduce Person, Mass] //:** Reduces several creatures.
 * **// [|Stone Shape] //:** Sculpts stone into any shape.
 * **// [|Break Enchantment] //:** Frees subjects from enchantments, alterations, curses, and petrification.
 * **// [|Dismissal] //:** Forces a creature to return to native plane.
 * **// [|Mage’s Private Sanctum] //:** Prevents anyone from viewing or scrying an area for 24 hours.
 * **// [|Cloudkill] //:** Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
 * **// [|Mage’s Faithful Hound] //:** Phantom dog can guard, attack.
 * **// [|Major Creation] //:** As // [|minor creation] //, plus stone and metal.
 * **// [|Planar Binding, Lesser] //:** Traps extraplanar creature of 6 HD or less until it performs a task.
 * **// [|Secret Chest] // [|F] :** Hides expensive chest on Ethereal Plane; you retrieve it at will.
 * **// [|Summon Monster V] //:** Calls extraplanar creature to fight for you.
 * **// [|Contact Other Plane] //:** Lets you ask question of extraplanar entity.
 * **// [|Prying Eyes] //:** 1d4 +1/level floating eyes scout for you.
 * **// [|Telepathic Bond] //:** Link lets allies communicate.
 * **// [|Interposing Hand] //:** Hand provides [|cover] against one opponent.
 * **// [|Sending] //:** Delivers short message anywhere, instantly.
 * **// [|Wall of Force] //:** Wall is immune to damage.
 * **// [|False Vision] // [|M] :** Fools scrying with an illusion.
 * **// [|Mirage Arcana] //:** As // [|hallucinatory terrain] //, plus structures.
 * **// [|Persistent Image] //:** As // [|major image] //, but no concentration required.
 * **// [|Seeming] //:** Changes appearance of one person per two levels.
 * **// [|Shadow Evocation] //:** Mimics evocation below 5th level, but only 20% real.
 * **// [|Blight] //:** Withers one plant or deals 1d6/level damage to plant creature.
 * **// [|Symbol of Pain] // [|M] :** Triggered rune wracks nearby creatures with pain.
 * **// [|Waves of Fatigue] //:** Several targets become [|fatigued].
 * **// [|Animal Growth] //:** One animal/two levels doubles in size.
 * **// [|Fabricate] //:** Transforms raw materials into finished items.
 * **// [|Passwall] //:** Creates passage through wood or stone wall.
 * **// [|Telekinesis] //:** Moves object, attacks creature, or hurls object or creature.
 * **// [|Permanency] // [|X] :** Makes certain spells permanent.
 * **// [|Antimagic Field] //:** Negates magic within 10 ft.
 * **// [|Dispel Magic, Greater] //:** As // [|dispel magic] //, but +20 on check.
 * **// [|Globe of Invulnerability] //:** As // [|lesser globe of invulnerability] //, plus 4th-level spell effects.
 * **// [|Guards and Wards] //:** Array of magic effects protect area.
 * **// [|Repulsion] //:** Creatures can’t approach you.
 * **// [|Acid Fog] //:** Fog deals acid damage.
 * **// [|Planar Binding] //:** As // [|lesser planar binding] //, but up to 12 HD.
 * **// [|Summon Monster VI] //:** Calls extraplanar creature to fight for you.
 * **// [|Analyze Dweomer] // [|F] :** Reveals magical aspects of subject.
 * **// [|Legend Lore] // [|M] [|F] :** Lets you learn tales about a person, place, or thing.
 * **// [|True Seeing] // [|M] :** Lets you see all things as they really are.
 * **// [|Contingency] // [|F] :** Sets trigger condition for another spell.
 * **// [|Forceful Hand] //:** Hand pushes creatures away.
 * **// [|Mislead] //:** Turns you [|invisible] and creates illusory double.
 * **// [|Permanent Image] //:** Includes sight, sound, and smell.
 * **// [|Programmed Image] // [|M] :** As // [|major image] //, plus triggered by event.
 * **// [|Veil] //:** Changes appearance of group of creatures.
 * **// [|Circle of Death] // [|M] :** Kills 1d4/level HD of creatures.
 * **// [|Eyebite] //:** Target becomes [|panicked], [|sickened] , and comatose.
 * **// [|Disintegrate] //:** Makes one creature or object vanish.
 * **// [|Eagle’s Splendor, Mass] //:** As // [|eagle’s splendor] //, affects one subject/level.
 * **// [|Mage’s Lucubration] //:** [|Wizard] only. Recalls spell of 5th level or lower.

7th-Level [|Wizard] Spells //Abjuration// //Conjuration// //Divination// //Evocation// //Illusion// //Necromancy// //Transmutation//
 * **// [|Banishment] //:** Banishes 2 HD/level of extraplanar creatures.
 * **// [|Sequester] //:** Subject is [|invisible] to sight and scrying; renders creature comatose.
 * **// [|Spell Turning] //:** Reflect 1d4+6 spell levels back at caster.
 * **// [|Instant Summons] // [|M] :** Prepared object appears in your hand.
 * **// [|Mage’s Magnificent Mansion] // [|F] :** Door leads to extradimensional mansion.
 * **// [|Phase Door] //:** Creates an invisible passage through wood or stone.
 * **// [|Plane Shift] // [|F] :** As many as eight subjects travel to another plane.
 * **// [|Summon Monster VII] //:** Calls extraplanar creature to fight for you.
 * **// [|Arcane Sight, Greater] //:** As // [|arcane sight] //, but also reveals magic effects on creatures and objects.
 * **// [|Scrying, Greater] //:** As // [|scrying] //, but faster and longer.
 * **// [|Vision] // [|M] [|X] :** As // [|legend lore] //, but quicker and strenuous.
 * **// [|Forcecage] // [|M] :** Cube or cage of force imprisons all inside.
 * **// [|Grasping Hand] //:** Hand provides [|cover], pushes, or [|grapples].
 * **// [|Mage’s Sword] // [|F] :** Floating magic blade strikes opponents.
 * **// [|Invisibility, Mass] //:** As // [|invisibility] //, but affects all in range.
 * **// [|Project Image] //:** Illusory double can talk and cast spells.
 * **// [|Shadow Conjuration, Greater] //:** As // [|shadow conjuration] //, but up to 6th level and 60% real.
 * **// [|Simulacrum] // [|M] [|X] :** Creates partially real double of a creature.
 * **// [|Finger of Death] //:** Kills one subject.
 * **// [|Symbol of Weakness] // [|M] :** Triggered rune weakens nearby creatures.
 * **// [|Waves of Exhaustion] //:** Several targets become [|exhausted].
 * **// [|Reverse Gravity] //:** Objects and creatures fall upward.

8th-Level [|Wizard] Spells > //Abjuration// //Conjuration// //Divination// //Evocation// //Illusion// //Necromancy// //Transmutation// 9th-Level [|Wizard] Spells //Abjuration// //Conjuration// //Divination// //Evocation// //Illusion// //Necromancy//
 * **// [|Protection from Spells] // [|M] [|F] :** Confers +8 [|resistance bonus].
 * **// [|Maze] //:** Traps subject in extradimensional maze.
 * **// [|Planar Binding, Greater] //:** As // [|lesser planar binding] //, but up to 18 HD.
 * **// [|Summon Monster VIII] //:** Calls extraplanar creature to fight for you.
 * **// [|Discern Location] //:** Reveals exact location of creature or object.
 * **// [|Moment of Prescience] //:** You gain [|insight bonus] on single [|attack roll], check, or save.
 * **// [|Prying Eyes, Greater] //:** As // [|prying eyes] //, but eyes have // [|true seeing] //.
 * **// [|Clenched Fist] //:** Large hand provides [|cover], pushes, or attacks your foes.
 * **// [|Shout, Greater] //:** Devastating yell deals 10d6 [|sonic] damage; stuns creatures, damages objects.
 * **// [|Telekinetic Sphere] //:** As // [|resilient sphere] //, but you move sphere telekinetically.
 * **// [|Scintillating Pattern] //:** Twisting colors confuse, stun, or render [|unconscious].
 * **// [|Screen] //:** Illusion hides area from vision, scrying.
 * **// [|Shadow Evocation, Greater] //:** As // [|shadow evocation] //, but up to 7th level and 60% real.
 * **// [|Clone] // [|M] [|F] :** Duplicate awakens when original dies.
 * **// [|Horrid Wilting] //:** Deals 1d6/level damage within 30 ft.
 * **// [|Symbol of Death] // [|M] :** Triggered rune slays nearby creatures.
 * **// [|Temporal Stasis] // [|M] :** Puts subject into suspended animation.
 * **// [|Freedom] //:** Releases creature from // [|imprisonment] //.
 * **// [|Mage’s Disjunction] //:** Dispels magic, disenchants magic items.
 * **// [|Summon Monster IX] //:** Calls extraplanar creature to fight for you.
 * **// [|Foresight] //:** “Sixth sense” warns of impending danger.
 * **// [|Crushing Hand] //:** Large hand provides [|cover], pushes, or crushes your foes.
 * **// [|Shades] //:** As // [|shadow conjuration] //, but up to 8th level and 80% real.
 * **// [|Weird] //:** As // [|phantasmal killer] //, but affects all within 30 ft.
 * **// [|Energy Drain] //:** Subject gains 2d4 [|negative levels].
 * **// [|Wail of the Banshee] //:** Kills one creature/level.