Warrior

= Warrior = Warriors are the town guards, street brawlers, soldiers, and common mercenaries of the world. No civilization is safe without warriors, and usually it is also the presence of the warriors that make a town dangerous. Besides being a paradox, warriors are just as adept at combat as a standard fighter, but without the frills. Whereas a fighter is trained in a variety of weapons and abilities, and a barbarian is a raging engine of destruction, a simple warrior is a person who knows how to fight, knows how to do one job, and knows how to do that job well.

Warriors in Armeya are found all over the world in every civilization.


 * Special notes for Warriors:** All Warriors begin play with a bonus AP, and gain another bonus AP at each level they take in the class (a total of 20 bonus AP by level 20). Furthermore, as an NPC class, a Warrior needs only 80% of the normally required experience to level up (for example, a level 1 Warrior needs only 800 experience to level up to level 2, instead of 1000 experience as normal).

Finally, all Warriors also share a common trait: they beat on people for money. Whether it's keeping the peace in service to the law, having a fist fight in a tavern because the card dealer is cheating, or being hired to go to war, someone is going to get hurt, and the degree of pain is proportional to how much gold is at stake. Through their various trials in this matter, all Warriors come equipped with some standard gear. As the Warrior continues to advance in the class, he or she is assumed to be earning money in some way, and this reflects as free gold to spend at each level. Refer to the following table below for how much gold a Warrior gains at each level. This gold may only be used to purchase weapons, armor, and tools (mundane, masterwork, or magical). Any of this bonus gold leftover after each level becomes forfeit, meaning the Warrior must rely on his or her own purse to make further purchases until another level in Warrior is earned.


 * = **Level** ||= **Bonus Gold to be Spent on Weapons and Armor** ||
 * > 1 ||> 100gp ||
 * > 2 ||> 300gp ||
 * > 3 ||> 600gp ||
 * > 4 ||> 1,000gp ||
 * > 5 ||> 1,500gp ||
 * > 6 ||> 2,100gp ||
 * > 7 ||> 2,800gp ||
 * > 8 ||> 3,600gp ||
 * > 9 ||> 4,500gp ||
 * > 10 ||> 5,500gp ||
 * > 11 ||> 6,600gp ||
 * > 12 ||> 7,800gp ||
 * > 13 ||> 9,100gp ||
 * > 14 ||> 10,500gp ||
 * > 15 ||> 12,000gp ||
 * > 16 ||> 13,600gp ||
 * > 17 ||> 15,300gp ||
 * > 18 ||> 17,100gp ||
 * > 19 ||> 19,000gp ||
 * > 20 ||> 21,000gp ||

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.