Dire+Ram

Large Animal Hit Dice: 5d8+15 (37 hp) Initiative: +1 (Dex) Speed: 40 ft AC: 16 (-1 size, +2 Dex, +5 natural) Attacks: Butt +9 melee Damage: Butt 2d6+10 Face/Reach: 5 ft by 10 ft/5 ft Special Attacks: Ferocity Special Qualities: Scent Saves: Fort +7, Ref +5, Will +1 Abilities: Str 24, Dex 13, Con 16, Int 1, Wis 11, Cha 4 Skills: Listen +6, Spot +6 Climate/Terrain: Temperate mountains, hills, and plains Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 6-9 HD (Large); 10-15 HD (Huge)
 * Dire Ram**

//Dire rams are larger, meaner cousins of normal rams. They can grow to a length of 20 feet and weigh as much as 3,000 pounds.//

Combat A dire ram charges its opponents, trying to butt them with its horns.

Ferocity (Ex): A dire ram is such a tenacious combatant that it continues to fight without penalty even while disabled or dying (see page 129 in the PHB).

<4>15. Copyright Notice Author Scott Greene (c) 2002.