Air+Domain

Granted Powers
Turn or destroy earth creatures as a good [|cleric] turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a [|supernatural ability].

Air Domain Spells

 * 1) **[|Obscuring Mist]:** Fog surrounds you.
 * 2) **[|Wind Wall]:** Deflects arrows, smaller creatures, and gases.
 * 3) **[|Gaseous Form]:** Subject becomes insubstantial and can fly slowly.
 * 4) **[|Air Walk]:** Subject treads on air as if solid (climb at 45-degree angle).
 * 5) **[|Control Winds]:** Change wind direction and speed.
 * 6) **[|Chain Lightning]:** 1d6/level damage; 1 secondary bolt/level each deals half damage.
 * 7) **[|Control Weather]:** Changes weather in local area.
 * 8) **[|Whirlwind]:** Cyclone deals damage and can pick up creatures.
 * 9) **[|Elemental Swarm]*:** Summons multiple elementals.
 * Cast as an air spell only.