Adventure+Rules

= Adventures =

1 - Going on an Adventure is a privilege, not a right. A DM has the right to exclude a character for any reason. 2 - Unless the DM is clearly violating Armeya RPG rules, the rules they set for their own Adventure stand. 3 - Do not challenge the DM over a rules call in a public channel during an Adventure. Doing so will earn you a warning. If you persist, the DM is within their rights to remove you from the Adventure with no reward for your character. 4 - Intentionally cheating will get a character immediately removed from the Adventure with no reward, and it should be reported to an Admin. 5 - During large combat scenes, be sure to name your targets, and keep OOC chatter out of the IC channel, for the sake of your DM's sanity.
 * Adventure Policies for Players:**

1 - Please observe Adventure Reward guidelines (below) 2 - After an Adventure, post a Summary of what happened, which characters went on the quest, xp and treasure awards, etc. 3 - Do not create or use major NPCs (Kings, Gods, etc) without appropriate approval in advance. 4 - Do not run Adventures that significantly alter the game world or nations or organizations within it without appropriate approval in advance. 5 - Do not use characters that do not exist (i.e. Ninjas or Psions), or your own character in a quest, unless you receive prior approval (i.e. your character hires the adventurers to go out and do something that you will also be the DM for).
 * Adventure Policies for DMs:**

__Treasure__ Characters may receive up to twice as much monetary wealth (gold, gems, etc) equal to the amount of XP they receive for an Adventure, if it fits the Adventure's story (characters helping farmers won't earn a fortune!) (DM call on the exact amount - players must update their own gold from the Adventure summary though). When Adventuring with characters of multiple levels, use the highest level character on the Adventure to determine this amount. This amount should be a lump sum that is then distributed amongst the party, by the party. DMs, work with the party to figure out who is getting what and how much of it, so that your adventure summary is more accurate.
 * Adventure Rewards:**

Characters may only receive ECW-items up to their maximum ECW for that level on a quest. (i.e. a level 2 character may gain 450gp worth of ECW items on a single quest, maximum). These do not count against the GP total above.

DMs may receive AP for their adventure based on the success of the adventure and clarity of posted summary, as determined by an Admin. This AP may be distributed amongst their characters as they wish. Remember to log your AP gain and loss on the character's page on the wiki.

DMs may submit an Adventuring Party for "Exceptional Experience" if they feel that the party really went above-and-beyond to make the adventure a real treat for all involved, and the roleplay was extraordinarily performed. With PM approval, these groups will receive bonus 50xp/level of the adventure. With PM recommendation and GM approval, this amount may increase to 100xp/level of the adventure, and a bonus AP for the DM in question. **Note: Exceptional XP awards will be more rare at higher levels.**

DMs may run adventures with players 1-on-1 in non-Armeya channels (i.e. in IM or in person). If a summary of this adventure is posted, the character receives 50xp/level of the adventure max. If a log of the adventure is posted to the Armeya Forums in the RP Stories section, the character can receive 100xp/level max, and 1 AP for the DM.

If a character dies on a quest, the DM or player may request a PM or GM to have a "divine intervention" post-quest, or the GM may intervene on his own. Beyond that, if a character dies on a quest and is not brought back, the DM may recommend (and approve) the following:
 * Character Death:**

50% of the dead character's XP may be transferred from the dead character to a different character who had 0 experience on the date the character died on. This transfer takes place 24 hours after the character is confirmed as "dead" by the DM. The GM should be notified of a character's death upon its occurrence. If the GM is unavailable, notify a PM instead, and the message will eventually get to the GM.

Campaign Parties are essentially a party of characters who embark on Adventures exclusively with each other. The DM for a Campaign has a lot more latitude with NPCs and some rules, but must discuss the Campaign with the GM before starting it, to make sure that the game world and the Campaign don't overlap or contradict each other. A Campaign Group is like a "normal d&d party" - you meet out of character with your fellow players and DM, and determine what classes everyone is going to play, make a balanced party, and set out under a single DM as a group. The DM determines how long the "campaign" is, but as the name implies, there will be questing, and it will leave its mark on the game world.
 * Campaigns:**

Campaign groups can be formed in three different ways:

1 - Brand new Level 1 Campaign characters, all the players' normal AP is available to use (with their DM's permission) - they may gain Adventure XP with their Campaign DM **only**, but may earn RP XP at any time, as long as they follow the **"Party Level" rule** below. When the campaign is over, these characters become "standard" characters and may be played normally anywhere in Armeya RPG.

2 - Brand new Level 5 Campaign characters- they may gain Adventure XP with their Quest DM **only**, but may earn RP XP at any time, as long as they follow the **"Party Level" rule** below. These characters cannot become "standard" characters after the campaign is over unless there are existing "standard characters" of equal or higher level in-play (this is to prevent a quest group from starting at level 5 and getting to 10 so quickly that the rest of the game world doesn't even have any level 10 characters yet).

3 - Existing Standard characters banding together at a "set level" - If this option is chosen, once the party has (out of character) agreed to form, characters must stop earning XP once they reach the level chosen by the Campaign DM for the campaign to begin at. Once the campaign begins, they must observe all above rules that apply to them.

DMs, try to keep your party's characters within one level of each other. This is not a requirement, but a suggestion. Believe us, it makes life easier for you in trying to design encounters to fit them. Things to keep in mind: A character that is resurrected suffers from one level loss (this event is also extremely rare as it is an act of the gods themselves; thus resurrection is exclusively decided by the GM). A player whose character has died and wishes to remain with the group may make a new character with the DM's permission, but this character should be made one level lower than his/her previous character.
 * The "Party Level" rule in Campaigns**

When a Campaign DM begins a campaign, understand that it has the full backing and support of the Armeya RPG Staff - during the campaign, the DM is the boss over the areas he/she has been given to control. Players may appeal if they feel they're being treated unfairly... but this is an online game, and we have logs, so unless you can show a clear rules violation, expect the staff to back our DMs up.

Campaigns can also be run offline, in-person as Tabletop (TT) games. DMs wanting to take this option should talk to the Admins about their plans, since we'll be able to help out far less than an online Campaign (unless of course you happen to live close to an Admin!).


 * General Suggestions for DM's** //(shamelessly borrowed from a neighboring game's website that shamelessly borrowed from another)//
 * 1) Remember that you are the character's eyes and ears. If you describe something tersely and the characters do something that seems "stupid" it might be YOUR fault. If so don't penalize them for it.
 * 2) Make the assumption that characters remember to be careful, even if their player forgets to mention it.
 * 3) You might consider streamlining some aspects of a quest, such as pre-rolling the initiative for NPC's, typing out long area descriptions in advance, etc.
 * 4) Any quest that results in a TPK (total party kill) is clearly a botched quest and will be reviewed and almost always ruled to "have never happened".