Water+Domain

Granted Power
Turn or destroy fire creatures as a good [|cleric] turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a [|supernatural ability].

Water Domain Spells

 * 1) **[|Obscuring Mist]:** Fog surrounds you.
 * 2) **[|Fog Cloud]:** Fog obscures vision.
 * 3) **[|Water Breathing]:** Subjects can breathe underwater.
 * 4) **[|Control Water]:** Raises or lowers bodies of water.
 * 5) **[|Ice Storm]:** Hail deals 5d6 damage in cylinder 40 ft. across.
 * 6) **[|Cone of Cold]:** 1d6/level cold damage.
 * 7) **[|Acid Fog]:** Fog deals acid damage.
 * 8) **[|Horrid Wilting]:** Deals 1d6/level damage within 30 ft.
 * 9) **[|Elemental Swarm]*:** Summons multiple elementals.
 * Cast as a water spell only.