Custom+Armor

= Armeya RPG Custom Armor Enhancements = The following armor adjustments are only available as indicated below. These adjustments and enhancements **do** count against the ECW rules.

Mundane Adjustments
These armor adjustments can be created by any PC or NPC with the appropriate skill, but an Admin or GM must be involved to oversee crafting dice rolls. These four adjustments replace the "Masterwork" designation, and may not stack with each other.

Fitted Armor:
This armor is fitted for your body type. Armor may be fitted after it is created, but **not** after it is magically enhanced. Fitted armor leaves open much more skin than normal armor, and is very attractive without giving up any protection. Fitted armor requires exact measurements, and cannot be done without the person for whom it is being made present at least once. Fitted armor adds 1 day to the time needed to craft armor.

Fitted Armor: +1 Max Dex, -2 Armor Check Penalty, Spell Failure -10%, Weight -20% (Minimum 10lb), +300gp cost

//**Fitted armor *may* stack with Plated or Thinned armors, but not Custom**//

Plated Armor:
The cloth/leather backing of your armor is reinforced with either thin plates or a solid later of steel. Armor may be plated after it is created, or after it is magically enhanced. (Light or Medium Armor only)

Light Plated Armor: +2 AC, -1 Max Dex, +1 Armor Check Penalty, Spell Failure +10%, Weight +10lb, +500gp cost Medium Plated Armor: +2 AC, -1 Max Dex, +2 Armor Check Penalty, Spell Failure +10%, Weight +20lb, +1000gp cost

Thinned Armor:
The layers of steel in your armor is shaved down to make the armor lighter and easier to move in. Armor may be thinned after it is created, or after it is magically enhanced. (Medium or Heavy Armor only)

Medium Thinned Armor: -1 AC, +2 Max Dex, -1 Armor Check Penalty, Spell Failure -10%, Weight -10lb (Minimum 10lb), +750gp cost Heavy Thinned Armor: -1 AC, +2 Max Dex, -2 Armor Check Penalty, Spell Failure -10%, Weight -20lb (Minimum 10lb), +1500gp cost

Custom-Designed Armor:
Available only with a new suit of armor. This armor is custom-tailored for you personally - no other person will be able to fit in your armor to gain its benefits. Custom armor requires exact measurements and regular adjustments during the creation process, and cannot be created without the future-wearer present almost every day. Custom-designed armor can be anything from extra-big to skin-tight and revealing at the whim of the owner and craftsman, and can leave much skin and body shape exposed while still providing the best protection!

Custom-Designed Armor's cost is the "Base Cost" (armor + materials) x2, with an extra 2,000gp cost in addition to that. For example, custom mithril full plate: The base price of full plate is 1500, +9000 for mithril on heavy armor totaling to 10,500. Then you double that and add 2,000 for custom. coming up with 23,000gp for a custom designed mithril full plate armor.

//(Note - Mithril Custom-Designed Armor does not "Stack" its "category" bonus - armor may only "move" by one category)// //(Note- Mithril's weight reduction occurs before Custom's weight reduction)//

Heavy Custom-Designed Armor: +3 AC, +1 Max Dex, -2 Armor Check Penalty, Spell Failure -10%, Weight -20lb (Minimum 10lb), Counts as Medium Armor Medium Custom-Designed Armor: +2 AC, +2 Max Dex, -2 Armor Check Penalty, Spell Failure -10%, Weight -20lb (Minimum 10lb), Counts as Light Armor Light Custom-Designed Armor: +1 AC, +3 Max Dex, -2 Armor Check Penalty, Spell Failure -10%, Weight -20lb (Minimum 10lb), Special Note for Spellcasters

//Special Note for Spellcasters - Spellcasters with no armor proficiency may wear Light Custom-Designed Armor that has no metallic components as if they had a proficiency for such: Cloth, Cord, Leather, and Leather Scale are the only armors available in this fashion.//