Fel'Col


 * Fel’Col **
 * +1 Wisdom, -1 Charisma
 * Medium: As Medium creatures, the Fel have no special bonuses or penalties due to their size.
 * Fel base land speed is 30 feet.
 * Immunity to [|sleep] spells and similar magical effects, and a +2 racial bonus on [|saving throws] against enchantment spells or effects.
 * Sael Blood—for all effects related to race, a Fel is considered a Sael.
 *  [|Low-Light Vision] : A Fel can see twice as far as an Embir in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
 * Skill Focus, as the feat, to one social skill of choice from the following list: Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive.
 * +1 skill point per level.
 * Automatic Languages: Imperial and Sael.
 * Favored Class: Any. During character creation, an Embir enters play with one bonus AP regardless of the class he/she starts with.