Duskblade+Spells

0-Level Duskblade Spells

 * ~ Conj || * [|Acid Splash]: Orb deals 1d3 acid damage. ||
 * ~ Div || * [|Detect Magic]: Detects spells and magic items within 60 ft.
 * [|Read Magic]: Read scrolls and spellbooks. ||
 * ~ Evoc || * [|Dancing Lights]: Creates torches or other lights.
 * [|Flare]: [|//Dazzles//] one creature (-1 on [|//attack//] rolls).
 * [|Ray of Frost]: Ray deals 1d3 cold damage. ||
 * ~ Illu || * [|Ghost Sound]: Figment sounds. ||
 * ~ Necr || * [|Touch of Fatigue]: Touch attack fatigues target. ||

1st-Level Duskblade Spells

 * ~ Abjur || * [|Lesser Deflect]: Gain a deflection bonus of +1/3 levels (max +5) against one attack.
 * [|Resist Energy]: Ignores 10 (or more) points of damage/attack from specified energy type. ||
 * ~ Conj || * [|Kelgore's Fire Bolt]: 1d6 fire damage/level (max 5d6), partially ignore SR.
 * [|Obscuring Mist]: Fog surrounds you.
 * [|Stand]: Subject stands up from prone. ||
 * ~ Div || * [|True Strike]: +20 on your next attack roll. ||
 * ~ Ench || * [|Rouse]: Awakens creatures in area. ||
 * ~ Evoc || * [|Bigby's Tripping Hand]: Hand trips subject.
 * [|Burning Hands]: 1d4/level fire damage (max 5d4).
 * [|Shocking Grasp]: Touch delivers 1d6/level electricity damage (max 5d6). ||
 * ~ Illu || * [|Color Spray]: Knocks [|//unconscious//], [|//blinds//], and/or [|//stuns//] 1d6 weak creatures. ||
 * ~ Necr || * [|Blade of Blood]: Weapon deals +1d6, or +3d6 if you take 5 points of [|//damage//].
 * [|Cause Fear]: One creature of 5 HD or less flees for 1d4 rounds.
 * [|Chill Touch]: One touch/level deals 1d6 damage and possibly 1 Str damage.
 * [|Ray of Enfeeblement]: Ray deals 1d6 +1 per two levels Str penalty. ||
 * ~ Tran || * [|Expeditious Retreat]: Your [|//speed//][|//*//] increases by 30 ft.
 * [|Jump]: Subject gets bonus on Jump checks.
 * [|Magic Weapon]: Weapon gains +1 bonus.
 * [|Swift Expeditious Retreat]: Your speed increases by 30 ft. for 1 round (swift). ||

2nd-Level Duskblade Spells

 * ~ Abjur || * [|Deflect]: Gain bonus to AC for one attack. ||
 * ~ Conj || * [|Acid Arrow]: [|//Ranged touch attack//]; 2d4 [|//damage//] for 1 round +1 round/three levels.
 * [|Dimension Hop]: Teleport subject short distance. ||
 * ~ Div || * [|See Invisibility]: Reveals invisible creatures or objects.
 * [|Sure Strike]: Gain +1 bonus/3 levels on next attack. ||
 * ~ Ench || * [|Touch of Idiocy]: Subject takes 1d6 points of [|//Int//], [|//Wis//], and [|//Cha damage//]. ||
 * ~ Evoc || * [|Bigby's Striking Fist]: Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.
 * [|Scorching Ray]: [|//Ranged touch attack//] deals 4d6 [|//fire//] [|//damage//], +1 [|//ray//]/four levels (max 3).
 * [|Seeking Ray]: Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject. ||
 * ~ Illu || * [|Invisibility]: Subject is invisible for 1 min./level or until it attacks.
 * [|Swift Invisibility]: [|//Invisibility//] lasts 1 round (swift). ||
 * ~ Necr ||  ||
 * ~ Tran || * [|Animalistic Power]: Subject gains +2 bonus to [|//Str//], [|//Dex//], and [|//Con//].
 * [|Bear's Endurance]: Subject gains +4 to [|//Con//] for 1 min./level.
 * [|Bull's Strength]: Subject gains +4 to Str for 1 min./level.
 * [|Cat's Grace]: Subject gains +4 to Dex for 1 min./level.
 * [|Darkvision]: See 60 ft. in total darkness.
 * [|Spider Climb]: Grants ability to walk on walls and ceilings.
 * [|Stretch Weapon]: Melee weapon gains 5 ft. of reach for one attack. ||

3rd-Level Duskblade Spells

 * ~ Abjur || * [|Dispelling Touch]: Dispel one magical effect on touched subject.
 * [|Energy Aegis]: Subject gains resistance 20 against one energy type for one attack.
 * [|Protection from Energy]: Absorb 12 points/level of damage from one kind of energy. ||
 * ~ Conj || * [|Doom Scarabs]: Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
 * [|Regroup]: Teleports nearby allies to your side. ||
 * ~ Necr || * [|Ray of Exhaustion]: [|//Ray//] makes subject [|//exhausted//].
 * [|Vampiric Touch]: [|//Touch//][|//*//] deals 1d6/two levels [|//damage//]; caster gains //damage// as [|//HP//]. ||
 * ~ Tran || * [|Crown Of Might]: Gain +2 Strength, discharge to gain +8 bonus for 1 round.
 * [|Crown of Protection]: +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.
 * [|Energy Surge]: As [|//lesser energy surge//], but 2d6 damage.
 * [|Greater Magic Weapon]: +1 bonus/four levels (max +5).
 * [|Halt]: Subject's feet become stuck to the ground.
 * [|Keen Edge]: Doubles normal weapons threat [|//range//]. ||

4th-Level Duskblade Spells

 * ~ Abjur || * [|Dispel Magic]: Cancels magical spells and effects. ||
 * ~ Conj || * [|Dimension Door]: Teleports you short [|//distance//].
 * [|Toxic Weapon]: Coats weapon with poison. ||
 * ~ Evoc || * [|Channeled Pyroburst]: Deal fire damage, amount and radius based on casting time.
 * [|Fire Shield]: Creatures attacking you take [|//fire//] [|//damage//]; you're protected from heat or [|//cold//].
 * [|Interposing Hand]: Hand provides [|//cover//] against one opponent.
 * [|Shout]: Deafens all within cone and deals 5d6 sonic damage. ||
 * ~ Illu || * [|Phantasmal Killer]: [|//Fearsome//] [|//illusion//] kills subject or deals 3d6 [|//damage//]. ||
 * ~ Necr || * [|Enervation]: Subject gains 1d4 [|//negative levels//]. ||

5th-Level Duskblade Spells

 * ~ Abjur || * [|Slashing Dispel]: As [|//dispel magic//], but creatures take damage for spells dispelled. ||
 * ~ Ench ||  ||
 * ~ Evoc || * [|Clenched Fist]: Large hand provides [|//cover//], pushes, or [|//attacks//] your foes.
 * [|Sonic Shield]: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. ||
 * ~ Necr || * [|Waves of Fatigue]: Several targets become [|//fatigued//]. ||
 * ~ Tran || * [|Disintegrate]: Makes one creature or object vanish. ||