Cleric+Spells

=Cleric Spells=

0-Level [|Cleric] Spells (Orisons)

 * **[|Create Water]:** Creates 2 gallons/level of pure water.
 * **[|Cure Minor Wounds]:** Cures 1 point of damage.
 * **[|Detect Magic]:** Detects spells and magic items within 60 ft.
 * **[|Detect Poison]:** Detects [|poison] in one creature or object.
 * **[|Guidance]:** +1 on one [|attack roll], [|saving throw], or [|skill check].
 * **[|Inflict Minor Wounds]:** [|Touch attack], 1 point of damage.
 * **[|Light]:** Object shines like a torch.
 * **[|Mending]:** Makes minor repairs on an object.
 * **[|Purify Food and Drink]:** Purifies 1 cu. ft./level of food or water.
 * **[|Read Magic]:** Read scrolls and spellbooks.
 * **[|Resistance]:** Subject gains +1 on [|saving throws].
 * **[|Virtue]:** Subject gains 1 temporary hp.

1st-Level [|Cleric] Spells

 * **[|Bane]:** Enemies take -1 on [|attack rolls] and saves against [|fear].
 * **[|Bless]:** Allies gain +1 on [|attack rolls] and saves against [|fear].
 * **[|Bless Water] [|M]:** Makes [|holy water].
 * **[|Cause Fear]:** One creature of 5 HD or less flees for 1d4 rounds.
 * **[|Command]:** One subject obeys selected command for 1 round.
 * **[|Comprehend Languages]:** You understand all spoken and written languages.
 * **[|Cure Light Wounds]:** Cures 1d8 damage +1/level (max +5).
 * **[|Curse Water] [|M]:** Makes unholy water.
 * **[|Deathwatch]:** Reveals how near death subjects within 30 ft. are.
 * **[|Detect Chaos]/[|Evil]/[|Good]/[|Law]:** Reveals creatures, spells, or objects of selected [|alignment].
 * **[|Divine Favor]:** You gain +1 per three levels on attack and damage rolls.
 * **[|Doom]:** One subject takes -2 on [|attack rolls], saves, and checks.
 * **[|Endure Elements]:** Exist comfortably in hot or cold environments.
 * **[|Entropic Shield]:** Ranged attacks against you have 20% miss chance.
 * **[|Inflict Light Wounds]:** Touch deals 1d8 damage +1/level (max +5).
 * **[|Magic Stone]:** Three stones gain +1 on attack, deal 1d6 +1 damage.
 * **[|Magic Weapon]:** Weapon gains +1 bonus.
 * **[|Obscuring Mist]:** Fog surrounds you.
 * **[|Protection from Chaos]/[|Evil]/[|Good]/[|Law]:** +2 to AC and saves, counter mind control, hedge out [|elementals] and [|outsiders].
 * **[|Remove Fear]:** Suppresses [|fear] or gives +4 on saves against fear for one subject + one per four levels.
 * **[|Sanctuary]:** Opponents can’t attack you, and you can’t attack.
 * **[|Shield of Faith]:** Aura grants +2 or higher [|deflection bonus].
 * **[|Summon Monster I]:** Calls extraplanar creature to fight for you.

2nd-Level [|Cleric] Spells

 * **[|Aid]:** +1 on [|attack rolls] and saves against [|fear], 1d8 temporary hp +1/level (max +10).
 * **[|Align Weapon]:** Weapon becomes good, evil, lawful, or chaotic.
 * **[|Augury] [|M] [|F]:** Learns whether an action will be good or bad.
 * **[|Bear’s Endurance]:** Subject gains +4 to Con for 1 min./level.
 * **[|Bull’s Strength]:** Subject gains +4 to Str for 1 min./level.
 * **[|Calm Emotions]:** Calms creatures, negating emotion effects.
 * **[|Consecrate] [|M]:** Fills area with positive energy, making undead weaker.
 * **[|Cure Moderate Wounds]:** Cures 2d8 damage +1/level (max +10).
 * **[|Darkness]:** 20-ft. radius of supernatural shadow.
 * **[|Death Knell]:** Kills [|dying] creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
 * **[|Delay Poison]:** Stops [|poison] from harming subject for 1 hour/level.
 * **[|Eagle’s Splendor]:** Subject gains +4 to Cha for 1 min./level.
 * **[|Enthrall]:** Captivates all within 100 ft. + 10 ft./level.
 * **[|Find Traps]:** Notice traps as a [|rogue] does.
 * **[|Gentle Repose]:** Preserves one corpse.
 * **[|Hold Person]:** Paralyzes one [|humanoid] for 1 round/level.
 * **[|Inflict Moderate Wounds]:** [|Touch attack], 2d8 damage +1/level (max +10).
 * **[|Make Whole]:** Repairs an object.
 * **[|Owl’s Wisdom]:** Subject gains +4 to Wis for 1 min./level.
 * **[|Remove Paralysis]:** Frees one or more creatures from [|paralysis] or [|slow] effect.
 * **[|Resist Energy]:** Ignores 10 (or more) points of damage/attack from specified energy type.
 * **[|Restoration, Lesser]:** Dispels magical ability penalty or repairs 1d4 [|ability damage].
 * **[|Shatter]:** [|Sonic] vibration damages objects or crystalline creatures.
 * **[|Shield Other] [|F]:** You take half of subject’s damage.
 * **[|Silence]:** Negates sound in 20-ft. radius.
 * **[|Sound Burst]:** Deals 1d8 [|sonic] damage to subjects; may stun them.
 * **[|Spiritual Weapon]:** Magic weapon attacks on its own.
 * **[|Status]:** Monitors condition, position of allies.
 * **[|Summon Monster II]:** Calls extraplanar creature to fight for you.
 * **[|Undetectable Alignment]:** Conceals [|alignment] for 24 hours.
 * **[|Zone of Truth]:** Subjects within range cannot lie.

3rd-Level [|Cleric] Spells

 * **[|Bestow Curse]:** -6 to an ability score; -4 on [|attack rolls], saves, and checks; or 50% chance of losing each action.
 * **[|Blindness/Deafness]:** Makes subject [|blinded] or [|deafened].
 * **[|Contagion]:** Infects subject with chosen [|disease].
 * **[|Continual Flame] [|M]:** Makes a permanent, heatless torch.
 * **[|Create Food and Water]:** Feeds three humans (or one horse)/level.
 * **[|Cure Serious Wounds]:** Cures 3d8 damage +1/level (max +15).
 * **[|Daylight]:** 60-ft. radius of bright light.
 * **[|Deeper Darkness]:** Object sheds supernatural shadow in 60-ft. radius.
 * **[|Dispel Magic]:** Cancels spells and magical effects.
 * **[|Glyph of Warding] [|M]:** Inscription harms those who pass it.
 * **[|Helping Hand]:** Ghostly hand leads subject to you.
 * **[|Inflict Serious Wounds]:** [|Touch attack], 3d8 damage +1/level (max +15).
 * **[|Invisibility Purge]:** Dispels [|invisibility] within 5 ft./level.
 * **[|Locate Object]:** Senses direction toward object (specific or type).
 * **[|Magic Circle against Chaos]/[|Evil]/[|Good]/[|Law]:** As protection spells, but 10-ft. radius and 10 min./level.
 * **[|Magic Vestment]:** Armor or shield gains +1 enhancement per four levels.
 * **[|Meld into Stone]:** You and your gear merge with stone.
 * **[|Obscure Object]:** Masks object against scrying.
 * **[|Prayer]:** Allies +1 bonus on most rolls, enemies -1 penalty.
 * **[|Protection from Energy]:** Absorb 12 points/level of damage from one kind of energy.
 * **[|Remove Blindness/Deafness]:** Cures normal or magical conditions.
 * **[|Remove Curse]:** Frees object or person from curse.
 * **[|Remove Disease]:** Cures all [|diseases] affecting subject.
 * **[|Searing Light]:** Ray deals 1d8/two levels damage, more against undead.
 * **[|Speak with Dead]:** Corpse answers one question/two levels.
 * **[|Stone Shape]:** Sculpts stone into any shape.
 * **[|Summon Monster III]:** Calls extraplanar creature to fight for you.
 * **[|Water Breathing]:** Subjects can breathe underwater.
 * **[|Water Walk]:** Subject treads on water as if solid.
 * **[|Wind Wall]:** Deflects arrows, smaller creatures, and gases.

4th-Level [|Cleric] Spells

 * **[|Air Walk]:** Subject treads on air as if solid (climb at 45-degree angle).
 * **[|Control Water]:** Raises or lowers bodies of water.
 * **[|Cure Critical Wounds]:** Cures 4d8 damage +1/level (max +20).
 * **[|Death Ward]:** Grants immunity to death spells and negative energy effects.
 * **[|Dimensional Anchor]:** Bars extradimensional movement.
 * **[|Discern Lies]:** Reveals deliberate falsehoods.
 * **[|Dismissal]:** Forces a creature to return to native plane.
 * **[|Divination] [|M]:** Provides useful advice for specific proposed actions.
 * **[|Divine Power]:** You gain attack bonus, +6 to Str, and 1 hp/level.
 * **[|Freedom of Movement]:** Subject moves normally despite impediments.
 * **[|Giant Vermin]:** Turns centipedes, scorpions, or spiders into [|giant vermin].
 * **[|Imbue with Spell Ability]:** Transfer spells to subject.
 * **[|Inflict Critical Wounds]:** [|Touch attack], 4d8 damage +1/level (max +20).
 * **[|Magic Weapon, Greater]:** +1 bonus/four levels (max +5).
 * **[|Neutralize Poison]:** Immunizes subject against [|poison], detoxifies venom in or on subject.
 * **[|Poison]:** Touch deals 1d10 Con damage, repeats in 1 min.
 * **[|Repel Vermin]:** Insects, spiders, and other vermin stay 10 ft. away.
 * **[|Restoration] [|M]:** Restores level and ability score drains.
 * **[|Sending]:** Delivers short message anywhere, instantly.
 * **[|Spell Immunity]:** Subject is immune to one spell per four levels.
 * **[|Summon Monster IV]:** Calls extraplanar creature to fight for you.
 * **[|Tongues]:** Speak any language.

5th-Level [|Cleric] Spells

 * **[|Break Enchantment]:** Frees subjects from enchantments, alterations, curses, and petrification.
 * **[|Commune] [|X]:** Deity answers one yes-or-no question/level.
 * **[|Cure Light Wounds, Mass]:** Cures 1d8 damage +1/level for many creatures.
 * **[|Dispel Chaos]/[|Evil]/[|Good]/[|Law]:** +4 bonus against attacks.
 * **[|Hallow] [|M]:** Designates location as holy.
 * **[|Inflict Light Wounds, Mass]:** Deals 1d8 damage +1/level to many creatures.
 * **[|Insect Plague]:** [|Locust swarms] attack creatures.
 * **[|Mark of Justice]:** Designates action that will trigger curse on subject.
 * **[|Righteous Might]:** Your size increases, and you gain combat bonuses.
 * **[|Scrying] [|F]:** Spies on subject from a distance.
 * **[|Slay Living]:** [|Touch attack] kills subject.
 * **[|Spell Resistance]:** Subject gains SR 12 + level.
 * **[|Summon Monster V]:** Calls extraplanar creature to fight for you.
 * **[|Symbol of Pain] [|M]:** Triggered rune wracks nearby creatures with pain.
 * **[|True Seeing] [|M]:** Lets you see all things as they really are.
 * **[|Unhallow] [|M]:** Designates location as unholy.

6th-Level [|Cleric] Spells

 * **[|Animate Objects]:** Objects attack your foes.
 * **[|Antilife Shell]:** 10-ft. field hedges out living creatures.
 * **[|Banishment]:** Banishes 2 HD/level of extraplanar creatures.
 * **[|Blade Barrier]:** Wall of blades deals 1d6/level damage.
 * **[|Cure Moderate Wounds, Mass]:** Cures 2d8 damage +1/level for many creatures.
 * **[|Dispel Magic, Greater]:** As [|dispel magic], but up to +20 on check.
 * **[|Eagle’s Splendor, Mass]:** As [|eagle’s splendor], affects one subject/level.
 * **[|Find the Path]:** Shows most direct way to a location.
 * **[|Forbiddance] [|M]:** Blocks planar travel, damages creatures of different [|alignment].
 * **[|Glyph of Warding, Greater]:** As [|glyph of warding], but up to 10d8 damage or 6th-level spell.
 * **[|Harm]:** Deals 10 points/level damage to target.
 * **[|Heal]:** Cures 10 points/level of damage, all [|diseases] and mental conditions.
 * **[|Heroes’ Feast]:** Food for one creature/level cures and grants combat bonuses.
 * **[|Inflict Moderate Wounds, Mass]:** Deals 2d8 damage +1/level to many creatures.
 * **[|Summon Monster VI]:** Calls extraplanar creature to fight for you.

7th-Level [|Cleric] Spells

 * **[|Blasphemy]:** Kills, paralyzes, weakens, or [|dazes] nonevil subjects.
 * **[|Cure Serious Wounds, Mass]:** Cures 3d8 damage +1/level for many creatures.
 * **[|Destruction] [|F]:** Kills subject and destroys remains.
 * **[|Dictum]:** Kills, paralyzes, slows, or [|deafens] nonlawful subjects.
 * **[|Holy Word]:** Kills, paralyzes, [|blinds], or [|deafens] nongood subjects.
 * **[|Inflict Serious Wounds, Mass]:** Deals 3d8 damage +1/level to many creatures.
 * **[|Plane Shift] [|F]:** As many as eight subjects travel to another plane.
 * **[|Refuge] [|M]:** Alters item to transport its possessor to you.
 * **[|Repulsion]:** Creatures can’t approach you.
 * **[|Restoration, Greater] [|X]:** As [|restoration], plus restores all levels and ability scores.
 * **[|Scrying, Greater]:** As [|scrying], but faster and longer.
 * **[|Summon Monster VII]:** Calls extraplanar creature to fight for you.
 * **[|Symbol of Weakness] [|M]:** Triggered rune weakens nearby creatures.
 * **[|Word of Chaos]:** Kills, confuses, stuns, or [|deafens] nonchaotic subjects.

8th-Level [|Cleric] Spells

 * **[|Antimagic Field]:** Negates magic within 10 ft.
 * **[|Cloak of Chaos] [|F]:** +4 to AC, +4 resistance, and SR 25 against lawful spells.
 * **[|Cure Critical Wounds, Mass]:** Cures 4d8 damage +1/level for many creatures.
 * **[|Dimensional Lock]:** Teleportation and interplanar travel blocked for one day/level.
 * **[|Discern Location]:** Reveals exact location of creature or object.
 * **[|Holy Aura] [|F]:** +4 to AC, +4 resistance, and SR 25 against evil spells.
 * **[|Inflict Critical Wounds, Mass]:** Deals 4d8 damage +1/level to many creatures.
 * **[|Shield of Law] [|F]:** +4 to AC, +4 resistance, and SR 25 against chaotic spells.
 * **[|Spell Immunity, Greater]:** As [|spell immunity], but up to 8th-level spells.
 * **[|Summon Monster VIII]:** Calls extraplanar creature to fight for you.
 * **[|Symbol of Death] [|M]:** Triggered rune slays nearby creatures.
 * **[|Unholy Aura] [|F]:** +4 to AC, +4 resistance, and SR 25 against good spells.

9th-Level [|Cleric] Spells

 * **[|Energy Drain]:** Subject gains 2d4 [|negative levels].
 * **[|Heal, Mass]:** As [|heal], but with several subjects.
 * **[|Implosion]:** Kills one creature/round.
 * **[|Soul Bind] [|F]:** Traps newly dead soul to prevent [|resurrection].
 * **[|Storm of Vengeance]:** Storm rains acid, lightning, and hail.
 * **[|Summon Monster IX]:** Calls extraplanar creature to fight for you.