Nobility+Domain

Nobility Domain
Granted Power Granted Power (Sp): Once per day as a standard action, you can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls and damage rolls, ability checks, and skill checks. Allies must be able to hear you speak for 1 round. This effect lasts for a number of rounds equal to your Charisma bonus (minimum 1 round). Nobility Domain Spells † indicates that this spell is found in the Spell Compendium (and is also allowed for use in Armeya RPG).
 * 1) **[|Divine Favor]:** You gain +1 per three levels on attack and damage rolls.
 * 2) **[|Enthrall]:** Captivates all within 100 ft. + 10 ft./level.
 * 3) **[|Magic Vestment]:** Armor or shield gains +1 enhancement per four levels.
 * 4) **[|Discern Lies]:** Reveals deliberate falsehoods.
 * 5) **[|Mark of Justice]:** Designates action that will trigger curse on subject.
 * 6) **[|Eagle’s Splendor, Mass]:** As [|eagle’s splendor], affects one subject/level.
 * 7) **[|Repulsion]:** Creatures can’t approach you.
 * 8) **[|Spell Immunity, Greater]:** As [|spell immunity], but up to 8th-level spells.
 * 9) **[|Heal, Mass]:** As [|heal], but with several subjects.