Rewards

= Armeya Potential =

They say everybody gets a chance at life, but so few actually live. This is what marks the difference between a PC and NPC. The PC is one of those who has chosen, in their heart, to truly embrace this opportunity and seek to fulfill their fullest potential. In Armeya RPG this is reflected by the "Armeya Potential" system, a mechanic exclusively available to PCs and only the most notable and world-changing of NPCs (such NPCs are determined by the GM).

Armeya Potential (more often than not shortened to "AP") will be rewarded upon successful completion of a difficult task as decided by a DM and approved by a PM. This is a points reward system that can be used both in and out of gameplay to affect your character's prowess and luck. These points are given out to players both for surviving or otherwise completing an encounter scenario and/or for contributing meaningfully to the campaign world and development of Armeya RPG. Points are awarded to a particular character (for example, if Jeahn the Fighter has managed to defeat a challenging opponent, he will earn AP). The player of that character may then elect to spend these points in the ways listed below. AP will be rewarded on a scale of 0 to 5 (where 0 means the task was either easy, on par for what the character could reasonably handle, or paltry contribution to the setting, and where 5 means a challenge 5EL or greater above the highest level character in the party was defeated, or that the character contributed something amazing to the development of the world (such as designing a highly detailed town)).

There are two ways to earn AP in Armeya: AP may be spent //in game// in the following ways: AP may be spent //out of game// in the following ways as permanent increases/gains for an individual character:
 * The difference between the Challenge Rating of the task and the highest level member of the party involved in completing the task will be used to determine the amount of AP awarded. This option requires DM judgment and PM approval.
 * AP may also be awarded as a reward for meaningful contributions to the game and the campaign world. These contributions may be in the form of journals written from the eyes of a character, a developed backstory, assistance in designing future games, drawings or other artistic representations of characters and events, and engaging roleplay. This option requires GM judgment and approval.
 * Reroll any one die.
 * Add 1d6 to any one die result.
 * Ignore 1 point of damage to your HP.
 * Grant yourself a 1 point dodge bonus to AC for 1 round, and +1 unnamed bonus to saving throws.
 * AP may be freely given from one character to another during a game, to be used immediately on one of the above uses. You cannot give AP to another character ahead of time, nor can a character hoard AP given by other characters in order to afford one of the below options. Finally, only characters currently playing together (for example, a campaign group or an adventuring party) may give each other their AP.
 * 5AP: +2 untyped bonus to any one skill.
 * 5AP: Gain 3 extra skill points to be spent immediately.
 * 10AP: Increase the max rank of skills available to you by 2.
 * 10AP: Counter a lost level resulting from negative levels, energy drain, or death.
 * 15AP: Gain a bonus feat. You must meet the prerequisites for the feat.
 * 20AP: Gain an ability score increase. This increase is an inherent bonus.
 * 30AP: Gain a level. You must meet the class requirements for the class that you take a level in.

The purpose of this system is to encourage development of characters and roleplaying by rewarding tangible mechanical benefits to the player's character. While some AP may be gained for managing to take down a particularly powerful foe, the rewards for contribution outweigh the rewards for sheer combat prowess.


 * Example:** Kalenhad Rocksword is taking a group of aspiring young adventurers around town on a tour in The Drunken Pony. Along the way he is ambushed by an old foe with a grudge and his hired band of assassins. After a grueling battle, Kalenhad and his party are victorious despite their lack of sobriety. The encounter was of a Challenge Rating 2 higher than Kalenhad's level, earning him and his party 2 AP. He adds this to his ongoing pool of AP, bringing him to a total of 15AP. He leveled up due to this battle, and so he spends his AP for a bonus feat to celebrate his accomplishment.

AP gain and loss should be recorded in the discussion tab of a character's page as well as updated in the table used on the character's page. Check [|here] for an example format of how to post your AP gain and expenditures.


 * Special Notes on AP:** Mars may at times think up ways to outsource work to the admins, pms, dms, and players of Armeya RPG. These tasks will always be rewarded with significant AP rewards.