Fire+Domain

Granted Power
Turn or destroy water creatures as a good [|cleric] turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a [|supernatural ability].

Fire Domain Spells

 * 1) **[|Burning Hands]:** 1d4/level fire damage (max 5d4).
 * 2) **[|Produce Flame]:** 1d6 damage +1/ level, touch or thrown.
 * 3) **[|Resist Energy]*:** Ignores 10 (or more) points of damage/attack from specified energy type.
 * 4) **[|Wall of Fire]:** Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
 * 5) **[|Fire Shield]:** Creatures attacking you take fire damage; you’re protected from heat or cold.
 * 6) **[|Fire Seeds]:** Acorns and berries become grenades and bombs.
 * 7) **[|Fire Storm]:** Deals 1d6/level fire damage.
 * 8) **[|Incendiary Cloud]:** Cloud deals 4d6 fire damage/round.
 * 9) **[|Elemental Swarm]**:** Summons multiple elementals.
 * Resist cold or fire only.
 * Cast as a fire spell only.