Spellthief

= Spellthief = Not all people get to learn proper magic at the University; some are barred from entry or are otherwise unable to attend. Yet for a few of these people a yearning still exists that compels them to master at least some small form of magic. These few turn to the life of spellthieves, an expert class that specializes in doing exactly as their name would suggest: stealing spells. The history of spellthievery is rife with mystery, as it must be taught in order to be learned, and so no one knows who discovered the trade, but today it finds prominence amongst the Empire for those who just aren't cut out for wizardry. Spellthieves even manage to learn a few spells for themselves if they stick to their training long enough. Usually this involves snatching a Wizard's spellbook and hurriedly writing down any spell they steal long enough to remember.

Spellthieves are most often found amongst the Loth'nor and Nisse, and while they are tolerated amongst the majority of the Empire, the theft of magic is considered a criminal act at the University, and so spellthieves are arrested on sight.


 * Special Notes on Spellthieves:** A Spellthief prepares his or her spells just as a Wizard does, and requires a spellbook to do this. Since spellbooks are only created at the University, this means that the Spellthief must find some way to acquire one. The Spellthief may choose to begin play with a spellbook or without, whichever choice sounds like it would be more fun. Furthermore, a revision to the mechanics of the Spellthief. In the description for the "Spell" class feature of the Spellthief, the text limits the schools from which the Spellthief may learn spells. In Armeya RPG, no school is innately more difficult to learn than another, and so this limitation would make no sense. All schools are available to Spellthieves; the challenge, however, is in learning the spells.


 * Special Notes on Magic:** Armeya RPG treats magic in this setting a fair bit differently. To read on how magic functions in this setting, go to this page. To check the allowed spell lists for your character's class, go here.

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.