Gods

= The Mythology of Armeya =

A message from Mars:
"I'm a religious scholar, and I love fantasy gaming, so when it came time for me to write out my own campaign setting it should follow that I put the greatest effort into establishing the gods and religions of the world. In fact, Armeya RPG started with me writing out the mythology, and everything else fell into place around it. I used dozens of real-world rituals, beliefs, and practices to create the religions presented here, from popular traditions to more obscure faiths. As for Armeya itself, the gods take active roles in the goings-on of society, and so there is no confusion as to whether or not they exist; everybody knows the gods are real because occasionally you may see or talk to one. Finally, the information presented here does not compromise the mysteries of the world. Most people would know or at least have heard about the gods, but not everyone would be familiar with all of their orders and sects. If you want to find out more about them, you'll just have to play the game and find out for yourself."

The gods are entities that just about every citizen of the Empire knows about, though the extent of their power and influence is not so well understood. The specific orders and sects of each god listed below would be known at least in name to a common worshiper of that god, though there are bound to be many other branches of the faith that are now commonly known of. Those who do not worship a particular god may have heard of a listed order or sect in passing once, but would not know much beyond that. It is easy for a worshiper of a god to learn more about the orders and sects listed for their god, but to an outsider this knowledge would either be much more difficult to obtain or be simply unavailable. For example, a worshiper of Naneid would know the name of the Order of the Black Wave, but not much else unless that worshiper takes time to research the subject. A worshipper of Vo Q'fimby likely has never heard of the Order of the Black Wave. On the other hand, the clergy of Asch Ment would be aware of the Druids of Ta Rak Ra, but would know very little of their practice other than it being "heretical" and having to do with living out in the woods, in the dark, "just waiting to snatch up your children."

Gods, Sects, Cults, and Orders
Of course, other faiths and orders exist, but are either unheard of or have not yet been introduced.
 * ==Asch Ment== || Lion-headed god of kings, civilization, honor, glory, justice, righteousness, and bodily prowess. ||
 * * **Order of the Proud Fang** || Order of venerated priests who guard and pay homage to an enshrined tooth of Asch himself. ||
 * * **Justiciars** || Servants of the Empire who specialize in hunting and arresting criminals and heretics. ||
 * * **Asch Warriors** || Members of the Imperial Legion trained in the art of clarity through combat. ||
 * * **Avengers** || Bringers of death skilled in the arts of subtlety and precision. ||
 * ==Vo Q'fimby== || Emanational god of chaos, freedom, liberty, peace, joy, music, sky, air, and happiness. ||
 * * **Primal Shamans** || Worshipers of Vo or Ta Rak Ra who calm and enlist the aid of creatures and nature spirits. ||
 * * **Nora** || White-masked champions tasked with spreading the influence of Vo's teachings. ||
 * * **Disciples of Miscowal** || Order of martially trained ascetics who harness the powers of sound for inner peace. ||
 * ==Ta Rak Ra== || Ram-horned god of earth, nature, darkness, subjugation, war, supremacy, and ruthlessness. ||
 * * **Druids** || Order of reclusive worshipers fiercely dedicated to the protection and cause of nature. ||
 * * **Primal Shamans** || Worshipers of Vo or Ta Rak Ra who calm and enlist the aid of creatures and nature spirits. ||
 * ==Shül== || One-eyed goddess of light, fire, wrath, death, humility, strife, and sight. ||
 * * **Samieyel** || Brutal warriors of the sands who ritualistically hunt and slay the weak as tribute to Shül. ||
 * * **Brothers of Night's Raiment** || Band of otherwise normal people who by night extol the praises of their god in safety. ||
 * ==Naneid== || Matron goddess of the seas, life, love, fertility, family, children, protection, and sorrow. ||
 * * **Order of the Black Wave** || Guardians bound by duty to keep evil and hate out of mortal's hand. ||
 * * **Cult of Nereus** || Remote progressive groups who claim that Nereus, son of Naneid, should be sanctified. ||
 * ==L'Orielan== || Raven-bodied god of knowledge, learning, secrets, truth, writing, magic, and mental prowess. ||
 * * **Sages** || Keepers of knowledge and highest of prestige at the University. ||
 * * **Loredelvers** || Honored seekers of lore and secrets who travel the world to report their findings to their god. ||
 * ==Council== || Nine-bodied god of balance, weight, neutrality, mystery, and prowess of the soul. ||
 * * **Cabals** || Large groups of hermits who work subtly in their area to influence the actions of all. ||
 * * **Petitioners** || Truly objective holy mercenaries dressed in grey and holding loyalty only to their contracts and god. ||
 * ===Elderists=== || Strange but prominent cult of people who hold to the idea that there exist beings greater than the gods. ||
 * ===Daemon Cultists=== || Those mortals who are resolved to serving the cause of advancing the agenda of Daemonkind. ||