Monk

= Monk = Monks represent the contemplative, perhaps even philosophical side of combat prowess. A monk is one who walks for a hundred miles to seek the wisdom of a master warrior. A monk is one who meditates in silence for hours resting on the thoughts of how best to overcome all obstacles, on and off the battlefield. A monk may be devoted in service to a god or teacher, or simply a very thoughtful loner.

Monks in Armeya are most often found amongst the Col, Ucharim, Viwswasi, and Loth'nor.


 * Special Notes on Monks:** Use the statistics for monks as presented in the Player's Handbook, with the following revision:
 * **Ki Strike (Su):** Change the name of this ability to "Spirit Strike (Su)," and replace all instances of the word "ki" with "spirit."

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.
 * Decisive Strike (PHB 2, p 51): Lose flurry of blows, gain ability to make one attack that deals double damage.
 * Durable (UA, p 58): Gain damage reduction as barbarian. Lose speed enhancement bonus and bonus to AC (but not wisdom to AC).
 * Feign Death (EoE, p 21): Lose evasion, gain ability to appear dead.
 * Holy Strike (CC, p 48): Lose ki strike. When hitting an evil creature, your unarmed strike is considered good and does extra damage. Evil monks can reverse this, applying it to good creatures. **Requires devotion to deity of appropriate alignment.**
 * Invisible Fist (EoE, p 21): Lose evasion, gain ability to turn invisible, gain blink at 9th level
 * Prayerful Meditation (CC, p 48): Lose still mind. Gain bonus on saves vs spells and effects from chaotic creatures, or those whose alignment is opposite yours.
 * Soulwarp Strike (CM, p34): Lose bonus feat. Once per level, can cause sickness with attack.
 * Spell Reflection (CM, p 35): Lose evasion, gain the ability to reflect spells targeted at you that miss
 * Standing Jump (DS, p 10): Reduce fast movement ability to improve jumping ability.
 * Wall Walker (DS, p 11): Lose slowfall, gain the ability to run up and down walls.
 * Variant Fighting Styles (UA, p 52): Exchange bonus feats for select styles of learning.