Fighter

= Fighter = Fighters are the highly trained, skilled warriors of the world. A youth of the elite may be trained in the art of swordplay, or a seasoned veteran of warfare may never be apart from his trusted heirloom lance, but all who see their weapons and armor as extensions of themselves may take the name of fighter. Unlike the Warrior core class, a fighter takes naturally to many weapons. It doesn't take a genius to know that the pointy end goes toward the enemy, but being able to manage the weight and grip of the tool is what a fighter excels in.

Fighters in Armeya are most often found amongst the Patak, Balna, and Fel'Balna.

Alternative Class Features

 * Note**: Some alternative class features may be altered from as they appear in the source material. When there is a discrepancy, use what is listed here in place of what is listed in the source material. Changes in the list below will be noted in bold. Remember that you may only choose one alternative class feature.
 * Armor of God (CC, p 48): Lose a bonus feat. As a immediate action, lower your will save to +0 and add your normal bonus to your AC. **Requires being devoted to a deity.**
 * Armored Mage (CM, p 32): lose medium and heavy armor, can pick an arcane class and cast in light armor, but only spells level equal to your fighter level +1. **Requires background in the University.**
 * Aligned Strike (CC, p 48): lose bonus feat, gain ability to align your weapon.
 * Counter Attack (PHB 2, p 45): Lose bonus feat. Use a full round action to make an attack, when you're attacked during that round you may attack your attacker as an immediate action.
 * Dungeon Crasher (DS, p 10): Lose bonus feats, gain bonuses to break doors and traps. Gain a bonus on bullrush and do extra damage.
 * Elusive Attack (PHB 2, p 44): Lose bonus feat. Make a full round action to make one attack and gain +2 dodge bonus to AC, increases with levels.
 * Overpowering Attack (PHB 2, p 45): Lose bonus feat. Make a full round action to make one attack which deals double damage.
 * Resolute (CC, p 48): Lose a bonus feat. As an immediate action, reduce your BAB by half and add that amount to your will save.
 * Stealthy (UA, p 58): Lose bonus feats, gain sneak attack.
 * Thug (UA, p 51): No first-level bonus feat, only light armor. Extra class skills, adds Urban Tracking to bonus feat list