Protection+Domain

Granted Power
You can generate a protective ward as a [|supernatural ability]. Grant someone you touch a [|resistance bonus] equal to your [|cleric] level on his or her next [|saving throw]. Activating this power is a [|standard action]. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Protection Domain Spells

 * 1) **[|Sanctuary]:** Opponents can’t attack you, and you can’t attack.
 * 2) **[|Shield Other] [|F]:** You take half of subject’s damage.
 * 3) **[|Protection from Energy]:** Absorb 12 points/level of damage from one kind of energy.
 * 4) **[|Spell Immunity]:** Subject is immune to one spell per four levels.
 * 5) **[|Spell Resistance]:** Subject gains SR 12 + level.
 * 6) **[|Antimagic Field]:** Negates magic within 10 ft.
 * 7) **[|Repulsion]:** Creatures can’t approach you.
 * 8) **[|Mind Blank]:** Subject is immune to mental/emotional magic and scrying.
 * 9) **[|Foresight]:** “Sixth sense” warns of impending danger.